Review · PHOENIX
The Millz Have Eyez Tempe Ghost Tour
Tempe’s old buildings provide the setting here, but the real hook is that you do not just listen to ghost stories. You get to use EMF detectors, spirit boxes, and dowsing rods while visiting five downtown sites, including the Hayden Flour Mill and the old Casa Loma Building.
I like the mix of local history and playful investigation, and I like the small group limit of 15. Guide David adds humor and gives participants a personalized ghost-hunter certificate at the end. The main drawback is that the historical detail may feel light if you want a serious architectural or city-history tour.
Key points at a glance
- Hands-on ghost-hunting equipment: You can use EMF detectors, spirit boxes, dowsing rods, and flashlights during the walk.
- Five Tempe locations: The route covers Downtown Tempe, Hayden Flour Mill, Caffe Boa, The Plant Mill, and First Baptist Church.
- Guide David’s playful approach: The tour includes ghoulish humor and a certificate ceremony for new ghost hunters.
- About two hours on foot: Each listed stop lasts around 15 minutes, with walking time between locations.
- Small group setting: The maximum group size is 15 people, which gives the guide room to involve participants.
- Good value for hands-on fun: At $39 per person, the price makes the most sense for people who want an interactive evening rather than a formal history lecture.
What the Tempe ghost walk is really offering

The Millz Have Eyez Tempe Ghost Tour is part local history lesson, part evening stroll, and part group investigation. Get Ghosted Phoenix takes you through central Tempe, where old commercial buildings, a former hotel, a flour mill, and a church provide the backdrop for stories of fires, unusual activity, and spirits said to remain behind.
You should come with an open mind, but not with the expectation of scientific proof. The equipment adds atmosphere and gives you something to do, yet an EMF reading or a sound from a spirit box is not a confirmed encounter. The fun comes from considering the possibilities while learning why these buildings matter to Tempe.
The experience lasts about two hours. Five stops are listed at roughly 15 minutes each, so the remaining time allows for walking, introductions, equipment use, and the guide’s explanations. It is a manageable length for most people, though you should expect to be on your feet for the full outing.
The tour is offered in English and uses a mobile ticket. It is capped at 15 participants, a useful limit for an activity where everyone may want a turn with the equipment.
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Starting downtown at the old Monti’s building
The tour begins at 1 W Rio Salado Parkway in Tempe, close to the downtown area and public transportation. The first stop focuses on the former Monti’s La Casa Vieja, now DT Authority.
This building has had a long public life, and the guide uses its changing identity to explain how old commercial spaces gather stories over time. You will hear about its layered past and the spirits believed to linger there. The appeal is less about a spooky prop and more about seeing how a familiar downtown property can take on a different mood after dark.
This is also a useful opening stop because it introduces the tour’s basic style. You get background about the site, then the chance to consider its reported supernatural activity. If you are new to ghost tours, this lets you ease into the subject without beginning in an isolated location.
The walk begins in a public downtown setting, so expect an urban atmosphere rather than a silent, remote one. That can make the tour feel more like an exploration of Tempe’s past than a horror attraction.
The Hayden Flour Mill and its fiery past

The Hayden Flour Mill is one of Tempe’s best-known old landmarks, and it gives the tour a stronger industrial setting. The mill’s story includes grain, fire, and the role it played in the growth of the city.
You will hear about its fiery past and the ghost stories attached to the site. The building’s worn industrial character gives the guide a natural way to connect working life, accidents, change, and local legend. It is one of the stops most likely to interest you even if you are not fully sold on paranormal claims.
The planned stop lasts about 15 minutes. That is enough time for a focused explanation and a short equipment session, but not enough for an extensive study of the mill’s construction or industrial history. If you want a detailed account of Tempe’s milling industry, you may find the treatment too brief.
Still, this stop helps give the tour a sense of place. You are not hearing a generic ghost story transplanted from another city. The stories are tied to a recognizable Tempe landmark and its part in the city’s development.
Caffe Boa inside the old Casa Loma Building

At Caffe Boa TEMPE, the focus shifts to the old Casa Loma Building, described as Tempe’s first hotel. That detail gives the stop a strong human angle. Hotels bring together workers, owners, short-term visitors, and long-term memories, which makes them natural settings for tales of unexplained activity.
The guide explains the property’s haunted reputation and the legends that remain attached to it. The location also offers a change of mood from the industrial mill. Here, the story centers on a former place of lodging and the people connected to it.
One useful feature is that the tour may include access inside buildings when conditions and permissions allow. That can make the experience more engaging than simply standing outside and looking at a facade. At the same time, access to historic commercial properties can vary, so you should not assume every part of every building will be open throughout the tour.
This stop is a good example of the tour’s balance. You get a bit of Tempe’s civic and commercial past, then the supernatural stories layered onto it. The ghost equipment can make the visit feel more active, but the setting and storytelling remain the main reasons the location works.
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The Plant Mill, Odd Fellows Hall, and mysterious fires

The Plant Mill stop brings another unusual piece of Tempe history. The building began as the Tempe Hardware Building and also has links to an Odd Fellows Hall. The guide discusses the building’s origins, mysterious fires, and spirits said to remain inside.
That combination gives the stop plenty of material. You have a changing commercial use, a fraternal organization, fire stories, and reports of paranormal activity. The building’s past is not just a backdrop for a scare. It shows how one property can pass through several chapters of local life.
This may be one of the more satisfying stops if you enjoy the connection between physical buildings and social history. The Odd Fellows reference also adds a less familiar detail that you may not encounter on a standard downtown walk.
The tradeoff is time. A 15-minute stop cannot cover every part of the building’s past in depth. One person who enjoyed the outing still wanted more historical detail, and that is fair. You will get the central stories and the ghost-tour angle, but not a full lecture on Tempe’s organizations, businesses, or architecture.
First Baptist Church and the final investigation

The route finishes at First Baptist Church of Tempe, described as a historic church with a haunted reputation. Churches often carry a different kind of atmosphere than hotels and industrial buildings, and this final stop gives the tour a quieter, more reflective setting.
The guide explains the church’s history and the reports connected to it. You can use the equipment here as well, depending on the flow of the evening and access at the site. The church provides a fitting final location because it allows the tour to close with a place tied to generations of community life.
The supplied meeting information contains a small point to clarify before booking: the end details refer to 101 E 6th Street and also call the final destination the First Congregational Church, while the route names First Baptist Church. The guide is said to walk the group back to the starting point, so ask Get Ghosted Phoenix to confirm the exact final stop and walking arrangement for your date.
What the ghost-hunting equipment adds

The included equipment is the most distinctive part of the experience. You can use EMF detectors, spirit boxes, dowsing rods, and flashlights rather than simply watching the guide perform an investigation.
An EMF detector is designed to register changes in electromagnetic fields. A spirit box scans radio frequencies and produces fragments of sound that some people interpret as responses. Dowsing rods are handheld rods used in paranormal investigations, though their movement is open to interpretation and can be affected by unconscious hand motion.
You do not need prior experience. The guide directs the group and provides the equipment. The hands-on format works especially well for families with older children, groups of friends, and first-time ghost-tour participants who want more involvement than a standard storytelling walk.
The equipment should be treated as part of the entertainment and atmosphere, not as a guarantee of supernatural contact. That honest distinction matters. You can enjoy the mystery without pretending that every beep or crackle proves a haunting.
One especially appealing detail is the personalized certificate ceremony described as part of David’s presentation. It gives the outing a light finish and makes the experience feel like a shared event rather than five unrelated stops.
David’s style and the level of history

Guide David is identified as the ghost guide, and his style combines information with ghoulish humor. That tone suits the format. A completely serious approach could make a public downtown walk feel stiff, while too much comedy would weaken the historical side.
The best fit is someone who wants stories, atmosphere, and a few laughs. You will hear about buildings, fires, former businesses, hotels, churches, and local legends, but the tour is not designed as a full Tempe history course.
If you want more historical detail, prepare a few questions. The locations offer plenty to discuss, and asking about former uses, fires, or changes to the buildings may help you get more from each stop. The small group limit should make that easier than on a large bus or crowded walking tour.
The tone also makes this a reasonable choice for a group outing. It is spooky without being described as an extreme haunted attraction. The humor can take the edge off for people who enjoy the theme but do not want a frightening night.
Is $39 a fair price?

At $39 per person, the tour is priced above a basic self-guided downtown walk but includes a guide, organized route, equipment, and roughly two hours of activity. The value depends on what you want from the evening.
I think the price is fair if you plan to use the EMF detectors, spirit boxes, and dowsing rods and you enjoy taking part in the investigation. The small group limit also matters. With no more than 15 people, the guide has a better chance of handing out equipment and involving participants.
The value is weaker if your main goal is detailed local history. The tour touches five sites, but each stop is short. You are paying for the mix of storytelling, ghost-hunting tools, and group entertainment rather than a deep study of Tempe’s past.
There is no separate admission fee listed for the stops. Tips are not included, so plan for that additional cost if you choose to tip the guide.
Who should book this Tempe tour?
I would recommend this experience to first-time ghost-tour participants, friends looking for an unusual evening activity, and visitors who enjoy historic buildings with a supernatural angle. It also suits people who like having a role in the activity instead of simply following a guide.
The tour may be a good fit for you if:
- You enjoy local stories and reported hauntings.
- You want to use ghost-hunting equipment yourself.
- You prefer a small group to a large organized crowd.
- You like a humorous guide and a relaxed tone.
- You can comfortably walk for about two hours.
- You are happy to treat paranormal claims as stories and possibilities rather than established fact.
It may not suit you if you want a highly detailed history lecture, a dramatic haunted-house production, or a tour with no walking. The route is in downtown Tempe, and the experience depends on moving between locations.
Most people can participate, and service animals are allowed. Since it is an outdoor walking activity, wear practical shoes and check the weather before setting out. The tour may be canceled in poor weather, with a different date or full refund offered.
Booking, cancellation, and group details
The tour costs $39 per person and is usually booked about 23 days in advance, so booking early is sensible if your schedule is fixed. Confirmation arrives at booking, and the mobile-ticket format keeps the process simple.
You can cancel up to 24 hours before the start time for a full refund. Changes or cancellations inside 24 hours are not accepted and are not refunded. The experience also requires a minimum number of participants, so Get Ghosted Phoenix may offer a different date or a full refund if that minimum is not met.
The route begins at 1 W Rio Salado Parkway and is scheduled to finish at 101 E 6th Street, with the guide walking the group back to the starting point. Because the final church name is presented differently in the supplied details, confirm that point before the tour.
Should you book The Millz Have Eyez?
Book it if you want a social, hands-on ghost walk built around Tempe’s older buildings. The equipment, small group, and David’s humor give it more personality than a simple walk-and-listen tour.
Skip it if you want a serious, detailed account of Tempe’s architecture or industrial past. At $39, the best value comes from joining the investigation, enjoying the stories, and accepting the playful uncertainty at the heart of ghost tours.
FAQ
How much does The Millz Have Eyez Tempe Ghost Tour cost?
The tour costs $39 per person. Tips are not included.
How long does the tour last?
The experience lasts approximately two hours.
Where does the tour begin?
The listed starting point is 1 W Rio Salado Parkway, Tempe, Arizona 85281.
Where does the tour end?
The listed end point is 101 E 6th Street in Tempe. The guide will walk the group back to the starting point. The supplied details use different names for the final church, so confirm the exact end location before attending.
What locations are included?
The route includes Downtown Tempe, Hayden Flour Mill, Caffe Boa TEMPE in the old Casa Loma Building, The Plant Mill, and First Baptist Church of Tempe.
What equipment is provided?
The tour includes EMF detectors, spirit boxes, and dowsing rods. Flashlights are also referenced as part of the equipment used during the experience.
Is the tour offered in English?
Yes. The tour is offered in English.
How many people can join the tour?
The maximum group size is 15 participants.
Can I cancel for a full refund?
Yes. You can cancel at least 24 hours before the start time for a full refund. Cancellations or changes made within 24 hours are not refunded. If poor weather or an insufficient number of participants causes the tour to be canceled, you will be offered another date or a full refund.
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