Review · PHOENIX
Central Phoenix Screamix Ghost Tour
The most interesting part of the Central Phoenix Screamix Ghost Tour is its mix of old Phoenix history and hands-on ghost hunting. You move through seven downtown locations, from the Hotel San Carlos to the Orpheum Theater, while using EMF detectors, a spirit box, and dowsing rods.
I like the tour’s small maximum of 20 people and its easy downtown route. I also like the personal touch from guides such as Ryan and Jimbo, whose storytelling, humor, and local knowledge help keep the walk lively. The main consideration is that this is an outdoor walking tour, so hot weather, poor weather, and the need for moderate fitness can affect your comfort.
Key points to know before you book
- Seven downtown stops: The route covers haunted hotels, a ruined church, a former morgue, a Prohibition-era building, and the Orpheum Theater.
- Real ghost-hunting tools: You can handle EMF detectors, spirit boxes, and dowsing rods rather than only listening to stories.
- Guides with different styles: Ryan is praised for his history and easygoing approach, while Jimbo brings theatrical energy and humor.
- Two hours at a fair price: At $45 per person, the tour offers guided sightseeing, local stories, and equipment in one evening outing.
- Small-group format: The maximum of 20 people makes it easier to hear the guide and take part in activities.
- Easy central meeting point: The tour begins and ends at Chase Tower, 241 N Central Avenue, near public transportation.
Seven haunted stops in the heart of Phoenix

This is not a bus tour. You spend about two hours walking through central Phoenix, stopping at places that tell a different part of the city’s past.
The route begins at Chase Tower and returns there at the end. That simple out-and-back setup makes the tour easy to fit into an evening downtown, especially if you are staying nearby or already exploring Central Avenue.
Each stop lasts about 10 to 20 minutes. That pace keeps the group moving, but it also means you should not expect a long building visit or extended indoor investigation at every location. The focus is on outdoor storytelling, historic buildings, and short sessions with the ghost-hunting equipment.
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Hotel San Carlos and the woman who never left

The first stop is Hotel San Carlos, one of Phoenix’s best-known haunted hotels. The story centers on a woman who checked in but never checked out, an unsettling premise that gives the tour an immediate hook.
You will hear about the hotel’s haunted reputation while standing outside or near the building. The 15-minute stop is long enough for the guide to set the mood without letting the opening story drag.
I like beginning here because a hotel is an easy setting for a ghost story. People come and go, rooms have private histories, and the idea of an unexplained disappearance feels close to everyday life. If you prefer documented history over supernatural claims, pay attention to the building itself and the city background around the story.
Westward Ho and the Lady in Red

The next stop is Westward Ho, where the guide discusses politicians who stayed there and the ghostly figure known as the Lady in Red.
This 20-minute stop gives the guide more time to connect Phoenix’s political past with its haunted folklore. The location also helps show how early downtown hotels served as places for public figures, private meetings, and plenty of secrets.
I would expect this part to work best for people who enjoy a little scandal with their history. The ghost story is the main attraction, but the political connections give it a wider setting. The tour does not treat downtown as a collection of random spooky spots. Each stop is tied to an earlier use of the building.
A. E. England Building and its young resident ghost
At the A. E. England Building, the story shifts from hotel drama to commercial Phoenix. The building once served as a car dealership and repair shop, and the reported spirit here is a young boy.
The 15-minute stop is a useful reminder that haunted stories are not limited to old hotels and theaters. Former workspaces can carry their own atmosphere, especially when a site has changed purpose over time.
This stop should appeal to anyone who likes seeing how downtown buildings were used before today’s offices, shops, and public spaces. The young-boy story also changes the mood. It is less about glamorous guests or political figures and more about a personal presence tied to the building.
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The Security Building at 234 N Central Avenue

The 20-minute stop at 234 N Central Avenue focuses on the Security Building, a Prohibition-era place connected with bootleggers and scandal.
This is one of the more promising stops for history-minded participants. Prohibition gives the story a clear setting, and the building’s reported whispers connect old crime and secrecy with the tour’s supernatural theme.
The longer stop matters here. A good guide can explain what the building was used for, describe the scandals tied to it, and then give the group time to try the equipment. You might find this part less visually dramatic than the Orpheum Theater, but the subject matter gives it a strong sense of place.
Monroe Street Abbey and the burned church

Monroe Street Abbey was once the First Baptist Church, a striking 1929 landmark later reduced to a haunting ruin by a massive fire. The story says that echoes of the congregation may still linger among the ashes.
At about 10 minutes, this is the shortest stop. It works more as a sharp atmospheric pause than a full investigation. The remains of a fire-damaged church naturally create a different mood from the hotels and commercial buildings earlier in the walk.
I like the contrast. The tour is not only about alleged spirits appearing in occupied rooms. It also considers how a disaster can shape a place’s identity. If you are interested in architecture, bring your attention to the building remains and the way the guide explains the church’s former role.
Phoenix Municipal Court and its morgue connection

The Phoenix Municipal Court stop deals with a darker past. The location was once a morgue, and spirits are said to linger behind.
This 20-minute stop may be one of the more intense parts of the tour because the story is rooted in death rather than old hotel gossip or theatrical legends. The guide has room to explain the site and then allow time for ghost-hunting tools.
It is worth remembering that the tour presents reports and stories, not proof of the supernatural. That is part of the appeal for some people and a possible drawback for others. I like that the equipment gives skeptics something to do. You can test the tools yourself instead of being expected to accept every tale at face value.
Orpheum Theater, the grand finale
The final stop is the Orpheum Theater, an iconic downtown building with a long past and reported resident ghosts. The stop lasts about 20 minutes, making it one of the longest sessions on the route.
This is a fitting finale because theaters naturally lend themselves to ghost stories. They are built around performance, memory, and strong emotion. The tour’s guide can bring together the evening’s themes here: historic Phoenix, old buildings, reported hauntings, and the group’s own attempts to detect unusual activity.
The Orpheum is also a favorite for many people who take this tour, so you should expect the setting itself to be a major part of the appeal. Even if no equipment reacts, the building provides a memorable closing point before you walk back to Chase Tower.
What the ghost-hunting equipment adds

The ticket includes an EMF detector, spirit box, and dowsing rods. An iPad with photos may also be used during the storytelling, giving the guide a way to show the group what places looked like in an earlier era.
The equipment changes the tour from a standard ghost walk into a group activity. You are not simply standing in the dark while the guide speaks. You may get a turn with a device, compare reactions, and share your own stories.
Dowsing rods are especially approachable because you can hold them yourself. Some people will see their movement as evidence of a spirit, while others will attribute it to hand motion or expectation. The tour works for both groups because the activity can be entertaining without requiring you to become a believer.
The spirit box and EMF detector add a more technical flavor, at least in appearance. They also help break up the walking time. With sessions at seven locations, a few hands-on moments make the two hours feel active rather than like one long lecture.
Ryan, Jimbo, and the guide’s role
The guide will shape your experience more than any single building. Ryan is described as engaging, fun, and strong on Phoenix history. Jimbo brings a theatrical style, humor, and dramatic storytelling.
That difference matters. A ghost tour needs clear facts, but it also needs timing. The guide must know when to explain a building, when to tell the unsettling part of a story, and when to let the group try a device or share a personal experience.
The tour encourages participation, which is helpful if you come alone. You are not expected to arrive with a group or already know anyone. The small maximum of 20 also gives the guide a better chance to include people in the equipment sessions.
Guide assignments can vary, so you should not assume you will get Ryan or Jimbo on every departure. Still, the company’s family-owned approach and direct text communication are useful touches. If you have a question before the tour, you can expect a personal response rather than an impersonal automated exchange.
Is $45 a fair price?
At $45 per person, this is not the cheapest way to walk around downtown Phoenix, but it offers more than a basic storytelling route. You receive about two hours with an English-speaking guide, a planned itinerary of seven locations, and access to several pieces of ghost-hunting equipment.
The value depends on what you want. If you only want to see old buildings, you could walk around downtown on your own for less. You would miss the organized stories, the guide’s local context, the group atmosphere, and the equipment.
I consider the price fair for a specialty evening activity, especially because the group is limited to 20 people. The tour is also a practical choice for solo visitors who want a social activity without committing to a large party or a full-night event.
Who will enjoy this Phoenix ghost walk?
I would recommend it to:
- Solo visitors who want a guided evening activity with built-in group interaction.
- Families with older children who enjoy spooky stories and hands-on activities.
- First-time Phoenix visitors who want history tied to downtown buildings rather than a general sightseeing walk.
- Skeptics who prefer to test ghost-hunting tools for themselves.
- Local residents looking for a different way to see familiar streets.
- Fans of theatrical storytelling who want more personality than a plain historical walk.
The tour may not suit you if you dislike walking, expect access inside every building, or want hard proof of paranormal activity. The experience is also weather-dependent, and Phoenix conditions can make an outdoor walk uncomfortable. Wear sensible shoes and be ready to spend the full two hours on foot.
Service animals are allowed, and the route is near public transportation. A moderate level of physical fitness is advised. The mobile ticket makes check-in simple, but you should keep your phone available for the booking details and any direct communication.
Booking and cancellation details that matter
You can cancel for a full refund up to 24 hours before the scheduled start time. Changes or cancellations made inside that 24-hour window are not accepted for a refund.
The tour requires good weather. If poor weather cancels the activity, you will be offered another date or a full refund. The experience also requires a minimum number of participants, so a cancellation for that reason brings the same choice of another date, another experience, or a full refund.
It is wise to book ahead. The tour is booked an average of eight days in advance, and the 20-person limit can matter on popular dates.
Should you book the Central Phoenix Screamix Ghost Tour?
Book it if you want a social, hands-on ghost walk with real downtown context. The best parts are the manageable two-hour length, the seven distinct locations, the equipment, and guides such as Ryan and Jimbo who bring humor and energy to the stories.
I would choose this over a passive ghost walk if you like taking part. I would also choose it for a solo evening because the group format helps you feel included. Just keep your expectations sensible: you are joining a lively storytelling and ghost-hunting activity, not a scientific investigation or a guaranteed encounter with spirits.
At $45, the tour earns its price through the guide, the route, and the interactive gear. Bring comfortable shoes, an open mind, and a tolerance for spooky claims. If that sounds like your kind of night in Phoenix, this is a good pick.
FAQ
How long is the Central Phoenix Screamix Ghost Tour?
The tour lasts approximately two hours.
How much does the tour cost?
The price is $45 per person.
Where does the tour begin?
It begins at Chase Tower, 241 N Central Avenue, Phoenix, Arizona 85004.
Where does the tour end?
The activity ends back at the meeting point at Chase Tower.
What language is the tour offered in?
The tour is offered in English with an in-person English-speaking guide.
What ghost-hunting equipment is included?
The tour includes an EMF detector, spirit box, and dowsing rods.
How many people can join the tour?
The maximum group size is 20 people.
Can I cancel for a refund?
Yes. You can cancel at least 24 hours before the start time for a full refund. Cancellations or changes made less than 24 hours before the start time are not refunded.
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