Review · FLAGSTAFF
Spirits With The Spirits, Haunted Pub Crawl Of Downtown Flagstaff
Flagstaff’s haunted past is best enjoyed with a drink in hand, and this 2.5-hour pub crawl mixes ghost stories with the city’s railroad roots, old hotels, theaters, and downtown bars. You’ll visit Drinking Horn Meadery, Dark Sky Brewing Co., and the Weatherford Hotel, while passing buildings tied to darker local tales.
I like the way the tour adds real Flagstaff history to the spooky fun, especially the railroad story and the unusual stop at a mead hall. I also like the small group limit of 16 people, which should make it easier to hear guides such as Revel or Steven and ask questions.
The main drawback is that drinks are not included in the $45 price, and pub locations can change with availability. If you want a fixed bar lineup or a purely historical walking tour, this may not be your best fit.
Key points to know before you book

- Three drink stops: The planned visits include Drinking Horn Meadery, Dark Sky Brewing Co., and the Weatherford Hotel.
- Flagstaff history matters: The tour connects ghost stories to the railroad, gambling, gunfights, hotels, theaters, and downtown life.
- Guides set the tone: Revel and Steven are praised for energetic storytelling, humor, and friendly conversation.
- Drinks cost extra: Your $45 ticket covers the guide and haunted history, not the drinks you order.
- Small-group format: The maximum is 16 people, so you can ask questions without shouting across a crowd.
- Good cancellation terms: Cancel at least 24 hours before departure for a full refund, subject to the stated weather and minimum-group rules.
Why Flagstaff’s railroad past makes a good ghost-story opener
The tour begins at the Flagstaff Visitor Center at 1 E Rte 66, a practical meeting point in downtown Flagstaff. From there, the guide sets the mood with the story of the railroad and the way train travel helped drive Flagstaff’s growth.
That opening gives the evening more substance than a simple parade of spooky claims. Flagstaff expanded around the railroad, so the city’s old buildings, hotels, businesses, and nightlife all connect to the movement of people and money through town. You get a sense of why certain places became gathering spots, why hotels mattered, and how a frontier town developed a darker side.
I like this approach because the ghost tales have a setting. You are not just hearing that a building is haunted. You are learning why it was important to the city and what kind of life once played out inside it.
The guide also helps you get oriented in downtown Flagstaff. That is useful if you have just arrived and want an entertaining introduction before exploring restaurants, shops, and bars on your own.
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An unusual first drink at Drinking Horn Meadery

The first planned pub stop is Drinking Horn Meadery Mead Hall. This is a welcome change from the usual beer-focused bar crawl. Mead is made from honey, and Drinking Horn works in small batches with natural processes, aiming to connect its drinks with one of humanity’s oldest alcoholic traditions.
You will hear stories about women of the night, gambling, and gunfights while sipping your drink. Those subjects fit the rougher side of Flagstaff’s past and give the stop a strong sense of place, even if the exact drink selection depends on what is available when you visit.
The mead hall also helps break up the evening. If you usually choose beer or wine, trying mead adds something different to the crawl. One practical point matters here: admission to the stop is included, but your drink is not. Plan on paying for each beverage separately.
The stop lasts about 25 minutes. That is enough time to hear the story and enjoy a drink, but not so long that the evening becomes centered on one bar. If you prefer to linger over a full meal or sample several drinks at each location, the schedule may feel brisk.
The local shop with recent paranormal activity

Along the route, the guide points out a local shop linked to a recent flurry of paranormal activity. The supplied details do not name the shop, so you should think of this as a storytelling stop rather than a guaranteed interior visit.
Its appeal is the sense of something current. Many haunted-history tours focus only on events from a distant past. A tale about activity in a working local business makes the subject feel closer to everyday Flagstaff.
This is also where your guide’s style matters. Revel is described as funny, welcoming, and full of local facts, while Steven is praised for telling spooky stories with flair. Their role is not simply to recite dates. They keep the group moving, answer questions, and connect each building to the larger story of downtown.
The tour is offered in English. Since the group is capped at 16 people, you should have a fair chance to ask about details that catch your attention.
Hotel Monte Vista and the darker side of downtown

The route also passes Hotel Monte Vista, described as one of Arizona’s most haunted hotels. The building’s reputation gives the tour one of its strongest atmospheric moments, even before you reach the final hotel stop.
The exact format can vary. You may hear the story from outside or while moving through the surrounding downtown area, depending on the evening’s schedule and access. The important point is that the hotel adds a substantial dose of old Flagstaff character to the route.
A good ghost tour needs more than a list of strange incidents. It needs places that still look and feel connected to their past. Hotel Monte Vista supplies that sense of age and drama, making it one of the stops to watch for if you enjoy historic lodging with a spooky reputation.
Keep your expectations sensible. This is storytelling, not a paranormal investigation, and there is no promise of seeing or hearing anything supernatural. The fun comes from the setting, the tales, and the way your guide presents them.
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Dark Sky Brewing and the tour’s heaviest story

The second planned drink stop is Dark Sky Brewing Co., where you get another 25-minute break. The brewery makes traditional beers as well as more experimental choices with unusual ingredients, so it offers a different drinking experience from the mead hall.
The story here is described as the tour’s heaviest: a mother driven to madness who kills her four children during one terrible summer night. This is not light campfire material. If you prefer ghost stories with a comic edge and little darkness, this portion may feel intense.
That contrast is useful. The tour does not treat every haunting as a joke. It moves between colorful tales of gambling and gunfights, recent paranormal claims, haunted hotels, and a deeply tragic story. The guide’s tone helps determine how comfortable the group feels with that range.
Again, drinks are extra. Dark Sky’s varied brewing style means you may find something for different tastes, but the specific beers available on your date are not listed. If you are planning to drink at every stop, set a budget beyond the $45 ticket.
A former theater and the Weatherford Hotel finale

The route passes a historic theater that now serves as a local place for music and arts. The stop raises a useful question: what was the building before it became a cultural venue? You will hear that the bar is not the only source of spirits connected with the place.
This kind of stop adds variety to the crawl. You are not moving only between drinking venues. The tour uses downtown buildings as story settings, which gives you a better feel for Flagstaff’s past and present.
The final planned stop is the Weatherford Hotel, where you enjoy the last drink and hear more haunted stories. The hotel attracts visitors from around the world and is known for its Zane Grey ballroom. That name gives the stop a clear historical anchor, while the hotel’s reputation supplies the supernatural side.
The Weatherford makes sense as a finale because hotels collect stories. People arrive, work, celebrate, argue, and leave, while the building remains. The guide can use the halls, ballroom, and past residents as a backdrop for tales from both earlier days and the present.
You should expect about 25 minutes here, not an extended hotel tour. The emphasis is on stories and a final drink rather than a full architectural visit.
How the guides shape the night

The guide may be Revel, Steven, or another member of the Freaky Foot Tours team. Revel is repeatedly singled out for humor, warmth, strong local facts, and lively storytelling. Steven is also praised for making the stories entertaining and adding flair to the evening.
That matters because a haunted pub crawl succeeds or fails on presentation. The facts alone are not enough. You want a guide who can keep the group together, explain the history clearly, handle questions, and shift from serious material to a lighter moment when needed.
The available comments point to guides who treat the evening as a social event, not a lecture. You should expect conversation, jokes, and plenty of chances to ask questions. The small group limit supports that style.
Still, guide performance can vary from one departure to another. The strongest fit is for someone who enjoys expressive storytelling and a bit of theatrical energy. If you want a quiet, academic history walk, you may find the tone too playful.
Is $45 good value when drinks cost extra?

At $45 per person, the value depends on how you use the experience. You are paying for about two and a half hours of guided entertainment, three planned drink stops, haunted-history stories, and an introduction to downtown Flagstaff.
The drinks are separate, so the final cost will rise. That is the clearest budget point to consider. On the other hand, a self-guided evening would not provide the same structure, access to a guide, or steady flow of stories linking the stops together.
I see the price as reasonable for people who already planned to spend an evening downtown and want a guided activity rather than simply visiting bars. You receive a social night out, local context, and three different drinking settings. The value is weaker if you do not drink or if you would rather spend two and a half hours inside one pub.
The changing pub locations also affect value. The listed stops are Drinking Horn Meadery, Dark Sky Brewing, and the Weatherford Hotel, but the company notes that bar locations can change based on availability. Treat those names as the intended plan, not an absolute guarantee.
Timing, meeting point, and practical details
The tour begins and ends at the Flagstaff Visitor Center. Returning to the meeting point makes planning easier, especially if you are staying near downtown or want to arrange transportation from one known location.
The activity is offered with a mobile ticket, so you can keep confirmation on your phone. Confirmation is provided when you book. The tour is near public transportation, and service animals are allowed.
Most people can take part, but remember that this is a multi-stop pub crawl with about 25 minutes at each planned bar. Wear something suitable for moving between downtown locations and for standing during parts of the evening. The supplied information does not specify the walking distance, so you should not assume that transportation between stops is provided.
The group maximum is 16 people. That is large enough to feel social, but small enough for the guide to speak with the group directly. Ask questions as you go, since the guides are part of what you are paying for.
Free cancellation is available if you cancel at least 24 hours before the start time. Late cancellations and changes are not accepted for a refund. The activity also depends on good weather and a minimum number of participants. If the company cancels for either reason, you can choose another date or experience, or receive a full refund.
Who should book this Flagstaff pub crawl?
I would choose this tour if you want a relaxed evening that combines downtown sightseeing, local stories, and drinks. It fits couples, friends, and solo visitors who like meeting people in a small group and do not mind a little theatrical spooky fun.
It is also a strong choice if you have already seen Flagstaff by day. The railroad stories, haunted hotels, theater history, mead, and craft beer give downtown a different character after dark.
You may want to skip it if you do not drink, dislike grim ghost stories, or want a precise historical tour with no changes to the schedule. The Dark Sky story is especially heavy, and the bar lineup can shift.
Should you book Spirits With The Spirits?
Book it if you want Flagstaff history delivered with humor, spooky tales, and several drinks stops. The mead hall gives the evening an unusual start, Dark Sky adds beer and a darker story, and the Weatherford Hotel provides a fitting final setting.
The strongest reason to go is the guide-led storytelling, especially if Revel or Steven is leading your departure. Just budget extra for drinks, allow for changes in the pub lineup, and expect an entertaining haunted-history night rather than proof of the supernatural.
FAQ
How long does Spirits With The Spirits last?
The tour lasts approximately 2 hours and 30 minutes.
Where does the tour begin?
It begins at the Flagstaff Visitor Center, located at 1 E Rte 66, Flagstaff, Arizona 86001.
Where does the tour end?
The activity ends back at the meeting point at the Flagstaff Visitor Center.
Are drinks included in the $45 ticket?
No. Drinks are not included and must be paid for separately.
Which pubs are included?
The planned stops are Drinking Horn Meadery Mead Hall, Dark Sky Brewing Co., and the Weatherford Hotel. Pub and bar locations may change based on availability.
What is the cancellation policy?
You can cancel at least 24 hours before the start time for a full refund. Late cancellations and changes are not accepted for a refund. If poor weather or an insufficient number of participants causes the company to cancel, you will be offered another date or experience, or a full refund.
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