Review · SAVANNAH
Savannah Haunted Pub Crawl Walking Tour
Savannah’s ghost stories are best heard after dark, when old brick lanes, hotel corridors, and cemetery gates take on a different mood. This two-hour haunted pub crawl pairs local history with stops for drinks, beginning at Churchill’s and ending near McDonough’s.
I like the mix of historic sites and social pub time, and the walking route gives you a quick look at several central Savannah landmarks. Guides such as Jalen, Sam, Amanda, Milo, and Jennifer have been praised for humor, safety, and easy conversation. The main caution is that the group can reach 30 people, and some outings skip listed stops or spend more time in bars than on ghost stories.
Key things to know before you book

- Churchill’s starts the night: Meet by the Kings Guard Statue next to the Churchill’s entrance at 13 West Bay Street.
- Colonial Park Cemetery may be a highlight, or may not happen: It is part of the planned route, but the actual path can change.
- Drinks cost extra: The $34.99 price covers the guide and walk, not alcoholic beverages.
- The group can be large: Up to 30 people may join, which affects how easily you hear the guide and order drinks.
- It is a social ghost walk: Expect humor, history, bar time, and spooky tales rather than a serious paranormal investigation.
- Bring good walking shoes: The route includes city streets, historic areas, and some standing on foot.
What this Savannah night tour is really like

I would think of this as a walking tour with drinks, not a traditional pub crawl with a ghost theme added at the edges. You move through central Savannah while the guide tells stories about old buildings, Civil War suffering, cemetery damage, tragic deaths, and reported hauntings.
That distinction matters. If you want a quiet, atmospheric ghost tour with long stretches of storytelling, this may feel too social. If you want to meet people, have a few drinks, and get a lively introduction to Savannah after dark, the format makes good sense.
The tour is for adults age 21 and older. It lasts about two hours, but the pace and exact stops can vary. The planned route includes five main sightseeing or pub stops after Churchill’s, though some outings have visited fewer bars, skipped Colonial Park Cemetery, or finished at a different location.
The overall rating is 4.5 out of 5 from 695 ratings, with especially strong marks for guides who keep the group laughing and moving. The clearest weak point is consistency. A large group can make bar service slow, and you may not hear every story if the guide is speaking on a crowded sidewalk.
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Meeting at Churchill’s on West Bay Street
Your night begins at Churchill’s, at 13 West Bay Street. Look for the Kings Guard Statue beside the entrance. The first portion is roughly 15 minutes, giving the guide time to gather the group and set the mood.
Churchill’s is more than a meeting point. It gives you a chance to get your first drink before the walk settles into its rhythm. The tour price does not include alcohol, so plan to pay for each drink yourself. Drinks at some stops have been described as expensive, and the cost can quickly push the total above the advertised $34.99.
The starting point is handy for a first evening in Savannah because it puts you close to the riverfront and the historic district. If you arrive early, you can get oriented before the group heads into the older streets.
A practical tip: confirm the guide’s name and look for the tour group near the statue. Some groups have been large, and a clear meeting point helps prevent confusion before the walking begins.
Factors Walk and Savannah’s old riverfront passages

The route then moves toward Factors Walk, a tight network of historic passages between the river and the upper city. Old brick, iron bridges, narrow lanes, and changes in elevation give this area a natural spooky feel without much decoration.
This is one of the stronger stops for atmosphere. The guide can connect the area’s past as a place of merchants, sailors, warehouses, and hard labor with stories of disappearances and ghost sightings. The setting does much of the work. You are not simply standing outside a modern bar listening to a spooky tale. You are looking at the old buildings and passageways where the stories are set.
Expect about 20 minutes here. You may be standing while the guide talks, and the narrow spaces can make it difficult for a large group to gather neatly. Stay close enough to hear, but avoid blocking sidewalks or entrances.
The walk is described as manageable, but good shoes matter. Savannah’s older streets can be uneven, and the route involves more standing than some people expect from a pub crawl.
The 17Hundred90 Inn and its lingering resident

The 17Hundred90 Inn and Restaurant is one of the more atmospheric stops. The old inn is linked to a story about a heartbroken woman whose spirit is said to remain in the building.
This stop works best if you enjoy ghost stories tied to a specific room or building. The guide can give the tale a setting and a face, rather than offering a string of unrelated legends. You may have time for a drink nearby, but the exact arrangement depends on the group and the night’s route.
Plan on around 20 minutes. The inn is a historic property, so the interest here comes from the age of the building and the story attached to it. It is not a guaranteed paranormal encounter. You are listening to local lore, and the entertainment comes from the telling.
Several guides have been praised for mixing history, humor, and spooky material. That balance is useful here. A guide who simply tries to frighten you may make the stop feel thin. A guide who explains the building and then tells the ghost story gives you more to remember.
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The Marshall House and Civil War suffering

The Marshall House adds a darker historical layer. The hotel was used as a Civil War hospital, and stories focus on wounded soldiers, amputations, blood, and the suffering that took place inside.
You generally hear about the building from outside rather than taking a full interior tour. That limits what you can see, but it also keeps the evening moving. The guide uses the hotel’s past to explain why people associate it with cold spots, ghostly figures, and unexplained sensations.
This is a good example of the tour’s two strands: documented events and supernatural folklore. The hospital history is the serious foundation. The haunting claims are the spooky extension. I prefer tours that let you tell the difference, and you should listen for that distinction rather than treating every tale as established fact.
The stop lasts about 20 minutes. In a group of 25 or 30, you may stand along the sidewalk while traffic and pedestrians pass. Some people have found it hard to hear presentations when the group spreads out or blocks the walkway, so staying near the guide is important.
Colonial Park Cemetery, the route’s biggest question mark

Colonial Park Cemetery is listed as a 30-minute stop and could be the emotional center of the evening. It is one of Savannah’s oldest burial grounds, with stories tied to disease, duels, Civil War damage, disturbed graves, and apparitions between the tombstones.
The cemetery offers something the pub stops cannot: quiet. Even a short look through the gates can change the mood of the night. Instead of hearing about a haunted building while standing beside a busy street, you are near an old burial ground with centuries of stories attached to it.
But you should treat this stop as uncertain. Several outings have not gone to the cemetery at all, even when it was expected. Some groups have followed a different route or spent time at other bars. If Colonial Park Cemetery is the main reason you are booking, ask at the start if it is included that night. If the answer is no, you may prefer a dedicated cemetery or ghost walk.
Also note that the cemetery admission is not included, though the listed route refers to viewing the area by the gates. The tour does not promise a private or extended cemetery visit.
The final stop near McDonough’s

The planned ending is McDonough’s Restaurant & Lounge at 21 East McDonough Street. It is meant to be the final pub stop, where you can order another drink and continue the evening after the guide finishes.
This ending is useful if you want to stay downtown. You are left near other bars and restaurants rather than in an out-of-the-way area. Still, the exact finish has not always matched the stated endpoint. Some groups have ended at 17Hundred90 or about half a block from McDonough’s, which can be confusing if you are expecting a final drink with the group.
Think of the listed end point as a general guide rather than a firm promise. If you have a dinner reservation or a rideshare pickup, allow a little flexibility.
The final 15 minutes can feel either like a pleasant wind-down or a missed opportunity. If the guide keeps the pace lively, it is a good chance to ask about Savannah. If too much time has already gone to waiting for drinks, you may feel that the ghost material was short.
Guides make or break the evening

The strongest part of this experience is the guide. Jalen has been praised for being interactive and funny. Sam has been described as relaxed, social, and good at keeping the group comfortable. Amanda has been noted for answering extra questions about Savannah and keeping a large group on track.
Milo and Jennifer have also received strong praise for mixing history, humor, and ghost stories. That mix is worth seeking. A guide who can explain the city as well as tell a spooky story gives you value beyond the two hours.
The guide also controls the practical side of the evening. A good one keeps everyone together, checks that nobody is left behind, and adjusts when bars are crowded. Safety matters on a nighttime walking tour, and several comments specifically praised guides for watching the group.
The downside is that the experience can vary from one guide and group to another. Some people found the stories too comedic or not paranormal enough. Others felt the guide spent too long talking outside pubs and not enough time inside them. Go in expecting an entertaining host, not a formal historian or paranormal expert.
Group size, timing, and the real cost
The tour costs $34.99 per person. That is a reasonable price if you want a guided introduction to Savannah’s central historic district, several bar stops, and a few hours of organized evening entertainment. It is less appealing if you plan to drink very little or if your main goal is a serious ghost investigation.
You need to add the cost of drinks, and possibly a tip for the guide. The price does not include alcohol. Since some drinks are expensive, two or three stops can make this a notably pricier night than the base rate suggests.
The maximum group size is 30. A group of 12 to 16 would be easier for a pub crawl, especially when ordering drinks and listening to stories indoors or on narrow sidewalks. Groups of 24 to 31 have occurred, and the practical problems are clear: slow service, scattered listeners, and difficulty hearing.
The walk itself is not described as strenuous. Still, you will spend much of the evening on your feet. Wear comfortable shoes, keep your phone charged for the mobile ticket, and bring weather protection. The tour requires good weather, and a cancellation for poor conditions leads to another date or a full refund.
Free cancellation is available up to 24 hours before the start time. Within 24 hours, changes and refunds are not accepted.
Who will enjoy this pub crawl most
I would recommend it to couples, solo visitors, and friends who want an easy social night in Savannah. It is also useful early in your stay because the guide may point out bars, streets, and historic places you can revisit later.
You are likely to enjoy it if you:
- Like ghost stories mixed with jokes and local history
- Want a guided walk instead of planning your own evening
- Enjoy meeting other adults over a few drinks
- Do not mind a route that may change
- Can stay flexible about the exact final stop
I would hesitate if you want a quiet cemetery experience, a tightly organized route, or a small group. I would also skip it if you are not drinking and do not enjoy waiting in pubs. In that case, much of the value disappears, and a focused walking or cemetery tour may suit you better.
Should you book the Savannah Haunted Pub Crawl?
Book it if you want a social night with Savannah stories, a little history, and several chances to order a drink. The best guides make the evening funny, informative, and easygoing, and the central route gives you a useful first look at the city after dark.
Before paying, decide how important Colonial Park Cemetery is to you. Ask at the start if it is on that night’s route, and be ready for a large group or a different ending. At $34.99 plus drinks, this is good value for an entertaining introduction, but not the right choice for a quiet, serious haunted tour.
FAQ
How long does the Savannah Haunted Pub Crawl last?
The tour lasts approximately two hours.
Where does the tour begin?
Meet at Churchill’s, 13 West Bay Street, Savannah. The meeting point is at the Kings Guard Statue beside the Churchill’s entrance.
Where does the tour end?
The planned ending is McDonough’s Restaurant & Lounge at 21 East McDonough Street. The actual ending may vary, and some outings have finished at another nearby location.
Are drinks included in the ticket price?
No. Alcoholic beverages are not included, so you pay for drinks separately at the pubs.
What age do you need to be?
This is an adults-only experience for people age 21 and older.
Is Colonial Park Cemetery included?
Colonial Park Cemetery is part of the planned route, but the route can change. Some outings have not visited the cemetery, so confirm with the guide at the start.
Can I cancel for a refund?
Yes. You can cancel at least 24 hours before the start time for a full refund. Cancellations or changes made within 24 hours are not refunded, and poor-weather cancellations offer a different date or a full refund.
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