Review · SAVANNAH

Savannah’s 13 Ghosts, Voodoo, Murder & Mystery Tour

4.5 · 290 reviews 1 hour 30 minutes to 2 hours (approx.) From $30 Operated by The American Tour Company, LLC · Bookable on Viator
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Savannah’s old squares make a fine stage for ghost stories, and this walking tour uses them well. You’ll hear tales tied to the Mercer-Williams House, Forsyth Park, Monterey Square, and Armstrong House, with the city’s architecture and dark past filling in the gaps between stops.

I like the mix of history and spooky storytelling, plus the lively guides. Nathan is especially animated, and Adam has a strong gift for pulling people into the story. The tour is also a good value at $30, though you should know that most of the experience takes place outdoors and no ghost sighting is promised.

Key points

  • A walking route through Savannah’s most atmospheric squares: The tour begins and ends at Monterey Square and covers Forsyth Park, the Mercer-Williams House area, and Armstrong House.
  • Guides who make the difference: Nathan is praised for his humor and audience participation, while Adam is known for asking questions and turning the group into part of the story.
  • More than ghost tales: You’ll hear about murder, voodoo, local legends, architecture, and the people connected to these places.
  • Possible paranormal evidence: Guides may show historic photographs and use an EMF meter, but the company makes no promise that anything supernatural will appear.
  • Plan for steady walking: Wear comfortable shoes, and consider insect repellent, especially around the park and oak trees.
  • Good for families and skeptics: The tone can be creepy, but it is also playful, interactive, and suitable for many age groups.

Savannah’s old squares after dark

Savannah's 13 Ghosts, Voodoo, Murder & Mystery Tour - Savannah’s old squares after dark

This tour works because Savannah does not need much help creating atmosphere. The city’s squares, old homes, moss-covered oaks, and quiet streets give the stories a strong setting without requiring theatrical effects.

The tour is led by a paranormal investigator or psychic guide rather than an actor, according to the tour description. In practice, the quality depends heavily on the person leading your group. Nathan receives especially strong praise for his energy, humor, and ability to keep everyone involved. Adam is also singled out for making the experience interactive rather than simply reciting a script.

You may be asked questions, invited to share a spooky experience, or encouraged to examine a photograph or reading from an EMF meter. That approach gives the evening a social feel. You are not just standing in a crowd while someone talks at you.

The tone is not pure horror. It mixes creepy tales with jokes, local history, architectural details, and playful banter. That makes it easier for families and mixed groups, especially when not everyone takes ghosts seriously.

What the $30 price gets you

At $30 per person, this is reasonably priced for a 90-minute to two-hour walking tour in Savannah. You are paying for a guide, a planned route, researched stories, and an evening activity that combines sightseeing with entertainment.

The value is strongest if you want to see several historic areas while hearing a different side of the city. A standard daytime tour may explain the buildings, squares, and major events. This experience returns to some of those same places after dark and focuses on death, unexplained events, local legends, and troubling incidents.

There can be some overlap with a regular Savannah history tour. One person found that the earlier tour and this one covered a small amount of the same ground. That is not a major problem if you book them for different purposes, but it is worth knowing. The ghost tour adds a darker lens rather than replacing a full historical tour.

The price does not include bottled water, so bring your own. Tipping the guide separately is customary for especially good service. The company also makes clear that ghosts cannot be summoned on demand, so the cost covers the guided experience, not guaranteed paranormal activity.

Starting at Monterey Square

Savannah's 13 Ghosts, Voodoo, Murder & Mystery Tour - Starting at Monterey Square

The meeting point is Monterey Square at 11 West Gordon Street. This is also where the tour finishes, which makes the plan simple. You do not need to arrange a ride from the last stop or figure out where the group has gone.

Monterey Square is a fitting place to begin. The tour uses the square to set the mood, connecting the elegant surroundings with stories of sorrow, death, and lingering spirits. The stop is listed at about 20 minutes, though some of the total time is naturally spent walking between locations.

Pay attention to the square itself. The value here is not only the ghost story. You are also seeing one of Savannah’s carefully arranged public spaces, with historic homes and mature trees around it. The tour’s supernatural angle gives you a reason to notice details you might otherwise pass without a second look.

Since the route begins and ends at the same place, arrive ready to walk rather than expecting a vehicle-based tour. The activity is offered in English, and mobile ticketing makes the booking process simple.

The Mercer-Williams House and the limits of an outdoor tour

Savannah's 13 Ghosts, Voodoo, Murder & Mystery Tour - The Mercer-Williams House and the limits of an outdoor tour

The Mercer-Williams House is one of the most recognizable names connected with Savannah’s darker side. The tour presents it as a place tied to tragedy, mystery, and lingering questions.

Do not expect a private visit through the mansion’s rooms. The information provided does not include admission inside the house, and the tour is described as a walking experience through the city. One person specifically hoped to visit more haunted homes and found that this was not the focus.

That distinction matters. You will likely hear the story connected with the house and view it from the route, but this is not the same as an interior house tour. If your main goal is to walk through haunted buildings, you should choose with care. If you enjoy hearing how a location’s reputation developed while standing nearby, this stop fits well.

The Mercer-Williams House also helps show the tour’s general method. The guide uses a real Savannah location, explains its dark associations, and lets you consider the stories rather than promising proof. That balance can work for believers, skeptics, and everyone between those two camps.

Forsyth Park under the oaks

Savannah's 13 Ghosts, Voodoo, Murder & Mystery Tour - Forsyth Park under the oaks

Forsyth Park receives about 20 minutes on the route. The park is a strong setting for the tour because its open paths, old trees, and large fountain create a sharp contrast between beauty and unease.

You will hear about spirits and unusual encounters connected with the area. The tour encourages you to pay attention to the atmosphere, but it does not claim that a ghost will appear. The company specifically warns that paranormal activity cannot be guaranteed.

The park portion also brings practical concerns. Wear shoes that can handle a long walk, and consider using insect repellent. One person wished there had been a clearer warning about mosquitoes. Savannah’s warm, damp evenings can make bugs a nuisance, especially around trees and grassy areas.

This is one of the places where a small group would be especially pleasant. A dozen people or fewer gives you a better chance to hear the guide and ask questions. The maximum group size is 60, so the actual size can vary. Small groups have been reported on some departures, but you should not assume yours will be that intimate.

Monterey Square’s darker stories

Savannah's 13 Ghosts, Voodoo, Murder & Mystery Tour - Monterey Square’s darker stories

The tour returns to Monterey Square as a main story location, with roughly 20 minutes devoted to its legends and historic associations. The square offers a useful pause in the route, allowing the guide to build a longer story rather than rushing from house to house.

The presentation can include tales of restless spirits, old tragedies, and unexplained events. Guides may also discuss the surrounding architecture, which gives the stop more substance than a string of ghost claims.

This is where the guide’s style becomes important. Nathan is described as expressive, funny, and good at making people picture the events being discussed. Adam is praised for asking questions and drawing the group into the story. A flat delivery would make even a good tale drag, but the strongest guides appear to keep the pace moving.

You should also expect some playful exaggeration. This is an entertainment tour, not a scholarly lecture or a verified paranormal investigation. The best way to approach it is to enjoy the stories while keeping your own judgment.

Armstrong House and the architectural side of the tour

Savannah's 13 Ghosts, Voodoo, Murder & Mystery Tour - Armstrong House and the architectural side of the tour

Armstrong House is listed for about 30 minutes, making it the longest named stop. Located across from Forsyth Park, the house gives the guide a chance to discuss Savannah’s grand residential architecture along with the stories attached to it.

The available description focuses more on the building’s historic appearance than on one specific ghost tale. That is useful because it gives the tour some variety. You are not hearing a series of identical hauntings. You are also looking at facades, design details, and the way Savannah’s past remains visible in its streets.

This stop may appeal to you if you enjoy architecture as much as folklore. It also gives families a visual break from the darker material. Teenagers who begin the evening skeptical may find the combination of beautiful homes, strange stories, and humor easier to enjoy than a solemn parade of tragedies.

The exact order and timing can shift with walking pace and group size. The advertised duration is approximately one hour and 30 minutes to two hours, so leave enough room in your evening rather than scheduling dinner immediately afterward.

Photos, EMF meters, and paranormal claims

Savannah's 13 Ghosts, Voodoo, Murder & Mystery Tour - Photos, EMF meters, and paranormal claims

Some guides bring historic photographs or images from earlier tours. You may be shown pictures that appear to contain unusual shapes or possible figures. An EMF meter may also be used, and one child on a family tour particularly enjoyed holding it when it registered activity near the most dramatic locations.

These touches make the experience more hands-on. They also need a sensible reading. An EMF reading or a strange shape in a photograph is not proof of a ghost. The tour itself avoids making a guarantee, and you should treat these moments as part of the evening’s investigation-themed entertainment.

That is not a criticism. The fun is in looking closely, comparing impressions, and deciding what you think. A skeptical person can enjoy the stories and the setting without accepting every claim. A believer can enjoy the possibility that something unusual might happen.

The most successful guides appear to use the equipment as a prompt for discussion rather than as a substitute for storytelling. The photographs, questions, and readings add texture to the tour, but the Savannah locations remain the main attraction.

Walking comfort, group size, and timing

Savannah's 13 Ghosts, Voodoo, Murder & Mystery Tour - Walking comfort, group size, and timing

This is a walking tour, not a short stroll between nearby buildings. Several people specifically advise comfortable shoes, and one described the walking as substantial. You should also bring water, since bottled water is not included.

The route starts at Monterey Square and ends there, with Forsyth Park, the Mercer-Williams House area, and Armstrong House included along the way. The itinerary gives approximate times of 20 minutes in the Historic District, 20 minutes at Forsyth Park, 20 minutes at Monterey Square, and 30 minutes at Armstrong House, plus time on foot between them.

Most people can participate, and service animals are allowed. The tour operates near public transportation. The group limit is 60, though the feel can be much better when attendance is lower.

Weather matters. The tour requires good conditions, and a cancellation caused by poor weather may lead to another date or a full refund. You can cancel for a full refund up to 24 hours before the start time. Changes or cancellations inside that period are not accepted for a refund.

Who will enjoy this tour most

I would choose this tour if you like local legends, old houses, and a little audience participation. It suits couples, families with older children, and friends who want an evening activity that is more active than sitting through a performance.

It is also a good choice if you have already seen Savannah in daylight and want a new angle on familiar places. The stories can make you notice the squares and homes differently.

Families should know that the material includes murder, death, ghosts, and unsettling events. The tone is often funny and light, but the subject matter is still dark. The experience has worked well for families with teenagers, including one group whose three teens became more interested as the night went on.

I would be more cautious if you want guaranteed access inside haunted buildings, a strictly factual history lesson, or a consistently small group. You may get a very engaging guide and a dozen people, or you may find yourself in a much larger group. You should also expect some overlap if you have already taken a general walking tour of Savannah.

Should you book Savannah’s 13 Ghosts tour?

Book it if you want an affordable, social walk through Savannah’s old squares with ghost stories, local legends, and plenty of personality from the guide. Nathan and Adam are particularly strong names to hope for, thanks to their humor, energy, and ability to involve the group.

The main caution is simple: this is not a guaranteed ghost encounter or an interior tour of haunted homes. It is an outdoor storytelling walk, with possible photos and EMF readings added for fun. Wear comfortable shoes, bring water and insect repellent, and keep your expectations open.

For $30, I think it offers good value, especially for a first visit or a family looking for something different after dark. If you want atmosphere, stories, and a guide who can keep the evening moving, this is a sensible Savannah pick.

FAQ

How long does the Savannah ghost tour last?

The tour lasts approximately one hour and 30 minutes to two hours, including time spent walking between locations.

Where does the tour begin and end?

It begins at Monterey Square, 11 West Gordon Street, Savannah, Georgia 31401. The activity ends back at the same meeting point.

Which locations are included?

The route includes Savannah’s Historic District, the Mercer-Williams House area, Forsyth Park, Monterey Square, and Armstrong House.

Is the tour offered in English?

Yes. The tour is offered in English.

Will I definitely see a ghost?

No. The company does not guarantee a ghost sighting or the presence of paranormal activity.

Is the tour suitable for families?

Most people can participate, and families with children and teenagers have enjoyed the mix of history, humor, and spooky stories. The subject matter includes ghosts, murder, and unsettling events.

What is the cancellation policy?

You can cancel up to 24 hours before the start time for a full refund. Cancellations or changes made less than 24 hours before the start time are not refunded. If bad weather or an insufficient number of bookings cancels the tour, you may receive another date or a full refund.

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