Review · LOUISIANA
New Orleans: French Quarter, Witches, Voodoo, & Ghost Tour
A real witch coven’s temple gives this French Quarter walk a sharper edge than a standard ghost tour. You’ll hear about witchcraft, voodoo, spiritual possession, and the story tied to AHS: Coven, then take part in a group spell inside the temple.
I like the mix of famous French Quarter sights and unusual access. LaLaurie Mansion gives the evening a grim historical anchor, while the temple visit makes the experience active rather than just a parade of spooky stories. Guides Jamie and David have both been praised for keeping the mood lively and holding attention.
The main drawback is the amount of walking. Two hours on foot can feel long, especially if you want a quiet, seated ghost story. The $29 price is fair for the length and temple access, but this tour suits you best if you enjoy theatrical storytelling and hands-on ritual more than a strictly academic history walk.
Key points to know before you book

- A group spell is part of the tour: You do more than listen, with a ritual inside a real witch coven’s temple.
- LaLaurie Mansion is a major stop: The infamous building supplies one of the tour’s darkest historical stories.
- AHS: Coven gets real New Orleans context: You’ll hear the truth behind the story that inspired the television series.
- Guides shape the evening: Jamie is personable, while David is funny and can deliver a genuine scare.
- Plan for steady walking: The tour lasts two hours and moves through the French Quarter.
- The meeting point is easy to identify: Look for Hex, an occult and metaphysics shop on Decatur Street.
What this French Quarter ghost tour actually offers

This is not simply a walk past old buildings with a few ghost stories added on. The tour connects several parts of New Orleans’ supernatural image: witchcraft, voodoo, hauntings, spiritual possession, and the darker stories attached to the French Quarter.
You meet your guide in front of Hex on Decatur Street a few minutes before the start. That location sets the tone right away. You are not gathering outside a generic hotel or bus stop. You begin at an occult and metaphysics shop, then move into the streets for an evening of mystery and historical storytelling.
The activity lasts about two hours and uses English throughout. It begins and ends at the same spot, which makes planning easier if you have dinner, a bar reservation, or another French Quarter activity afterward.
I would think of the tour as part history walk, part ghost story, and part participatory ritual. The balance matters. If you want only documented history, some of the supernatural material may feel theatrical. If you want atmosphere, stories, and a memorable activity you can talk about afterward, the format makes good sense.
More Witch Tours in the USA
- New Orleans Spirits & Spells: Witchcraft, Voodoo, and Ghost Tour
★ 5.0 · 329 reviews - New Orleans: Witches Coven Garden District Walking Tour
★ 4.9 · 113 reviews - Witches Coven Walking Tour in New Orleans
★ 5.0 · 49 reviews
Setting out from Hex on Decatur Street

Your guide starts with a short meet-and-greet before leading the group away from Hex. This gives you a moment to find the right person and get oriented, though you should still arrive a few minutes early rather than trying to join at the last second.
The French Quarter works well for this kind of tour because the setting does much of the work. Narrow streets, old buildings, and nighttime shadows give the stories a natural stage. You do not need special equipment or transportation. Wear shoes you can walk in and expect to remain outside for much of the experience.
The tour is wheelchair accessible, but the walking element is still worth considering. One person described the tour as involving a lot of walking, so I would avoid treating the accessibility note as a promise of an easy route. If you need specific information about surfaces, rest stops, or the route, ask the provider before booking.
Witchcraft, voodoo, and the forces behind New Orleans lore

The guide explains how witchcraft and voodoo have shaped the way people understand New Orleans. That broad focus gives the evening more substance than a list of unrelated haunted-house tales.
You can expect stories about fatal rituals, hauntings, and spiritual possession. The subject matter is macabre, and the tour is designed to create tension. It is not a gentle folklore stroll, so I would be cautious about bringing young children unless you already know they are comfortable with frightening stories.
The best part of this theme is the chance to hear how different supernatural traditions are presented within the city’s culture. The guide does not simply point at a building and announce that it is haunted. The tour places witchcraft and voodoo beside the city’s historical landmarks, helping you see why these subjects remain such a strong part of New Orleans storytelling.
Still, keep your expectations in check. The experience is marketed as a ghost and witchcraft tour, not as a scholarly lecture or a formal religious lesson. You are paying for storytelling, atmosphere, and participation. The guide’s delivery will shape how seriously or playfully the material feels.
LaLaurie Mansion and the evening’s darkest story

The infamous LaLaurie Mansion is one of the key landmarks on the route. Its name gives the tour a powerful historical focus, and the building’s association with cruelty and haunting makes it a natural stop for a darker French Quarter walk.
Here, the guide tells the story connected with the mansion and the grim events surrounding it. The stop works because you are seeing the place while hearing the account, rather than receiving the story in an unrelated room. The physical setting makes the history easier to remember.
You should not expect an interior tour of the mansion. The information provided identifies it as a place you will see, not a building you will enter. That distinction matters if you are comparing this activity with a house museum or a guided architectural tour.
I like this stop because it ties the supernatural mood to a recognizable New Orleans landmark. It also gives the tour a clear center. Without a major site such as LaLaurie Mansion, a two-hour ghost walk could feel like a string of interchangeable tales. Here, the landmark gives the stories weight and direction.
More Voodoo Tours in New Orleans
- New Orleans Premier Ghost, Voodoo and Vampire Walking Tour
★ 4.5 · 12,856 reviews - Adults-Only New Orleans Ghost, Crime, Voodoo, and Vampire Tour
★ 5.0 · 6,545 reviews - New Orleans Adults-Only Ghost, Voodoo and Vampire Tour
★ 5.0 · 3,291 reviews - New Orleans Haunted Ghost, Voodoo & Vampire Walking Tour
★ 4.5 · 2,731 reviews
The AHS: Coven connection

The tour also explains the truth behind the story that inspired AHS: Coven. That connection will appeal to you if the television series first sparked your interest in New Orleans witches and haunted places.
The useful angle is that the guide links popular culture with the real story behind it. You get more than a simple reference to the show. The tour promises to separate the dramatic television version from the New Orleans tale that helped inspire it.
I would not book this solely as a television-location tour. The experience is broader, covering voodoo, witchcraft, ghosts, possession, and the LaLaurie Mansion. The AHS connection is one thread in the evening, not the whole program.
For fans, though, it adds a fun layer. You can walk through the French Quarter with a better sense of how real people, places, and legends were reshaped for television. That makes the tour useful even if you are not a devoted fan, since the underlying story remains part of the city’s darker folklore.
Inside a real witch coven’s temple

The most unusual part of the experience is exclusive access to a real witch coven’s temple in the French Quarter. This is where the tour moves from sightseeing into participation.
Your group takes part in a ritual and casts a spell. The activity description calls this a powerful group spell, so you should expect the ritual to be a shared experience rather than a private consultation or individual ceremony.
I like this feature because it gives the tour a clear payoff. Many ghost walks end after the guide tells one final story. This one gives you something to do. Even if you approach the spell as theater or symbolic fun, it creates a strong memory and makes the evening feel distinct from other French Quarter walks.
At the same time, the ritual will not suit everyone. If you prefer to observe rather than participate in spiritual or occult activities, you may feel uncomfortable. The right question is not simply Do I believe in witchcraft? It is Am I comfortable joining a group ritual as part of a guided experience? If the answer is no, choose a tour built around architecture, food, or conventional history instead.
How the guides affect the experience

The guide matters greatly on a story-based tour. A flat delivery can make even a frightening tale feel like a school assignment. A lively guide can turn a simple walk into an evening people remember.
Jamie has been described as personable, with a knack for adding history and stories that are not widely known. That suggests a guide who can connect with the group rather than simply recite a script.
David has been praised for his humor and for keeping attention. He also managed to deliver a real scare, which is exactly what you want from a ghost tour. His style sounds more playful and theatrical, while Jamie’s description points to a stronger history and storytelling balance.
You cannot choose the guide with certainty from the information provided, so book for the overall format rather than a guaranteed personality. Still, it is useful to know that the experience depends on human performance. Expect jokes, suspense, and moments designed to frighten you, not a quiet audio-guide pace.
Walking, timing, and practical comfort

At two hours, the tour fits neatly into an evening in the French Quarter. You can schedule it before dinner, after an afternoon of sightseeing, or as a night activity once the streets take on a darker mood.
The walking is the main physical consideration. One direct account called out a lot of walking, so comfortable shoes are essential. You may also want to avoid scheduling the tour immediately after an exhausting full day on foot. The activity is wheelchair accessible, but the exact route conditions are not given, so ask ahead if you need more detail than the standard accessibility label provides.
The meeting point is Hex on Decatur Street, and the tour ends back there. That return to the starting point is convenient. You do not need to arrange a taxi pickup at an unknown final location or work out where the guide will leave you.
Starting times vary, so check availability when you choose your date. An evening departure is the natural fit for a ghost tour, but the exact start time matters if you have dinner plans or another booked activity.
Is $29 a fair price?

At $29 per person, this tour offers two hours of guided walking, historical and supernatural storytelling, a stop at LaLaurie Mansion, and access to a witch coven’s temple with a group spell.
That is reasonable value if you want an experience with a clear interactive feature. You are not paying only for a guide to point out buildings. The temple visit and ritual give the tour something extra, and the cost remains modest compared with many specialized evening activities.
The value is weaker if you dislike theatrical storytelling or do not want to participate in the spell. In that case, much of what you are paying for is precisely the part you may want to skip.
I would also factor in the guide’s role. The stories, jokes, scares, and pacing carry much of the two-hour experience. The positive descriptions of Jamie and David suggest the provider knows how to keep a group interested, but no tour can guarantee the same guide or exact tone every time.
Free cancellation up to 24 hours before the start makes the booking less risky. You can also reserve now and pay later, which helps if your New Orleans schedule is still taking shape.
Who should book this experience?
I would recommend it to adults, older children who enjoy spooky stories, television fans interested in AHS: Coven, and anyone who wants a more unusual French Quarter activity.
It is especially suitable if you want:
- A guided evening walk with a strong supernatural theme
- Stories about witchcraft, voodoo, ghosts, and possession
- A visit to LaLaurie Mansion from the outside
- A real group ritual inside a witch coven’s temple
- A guide who mixes humor, history, and scares
I would choose something else if you want a calm architectural tour, a strictly factual lecture, or very little walking. The tour also may not suit you if the ritual feels too personal or if frightening stories are not your idea of fun.
Should you book the French Quarter Witches, Voodoo, and Ghost Tour?
Book it if you want a lively two-hour night walk with real participation, not just a guide reading ghost stories from a sidewalk. The temple visit, group spell, LaLaurie Mansion, and AHS: Coven connection give the evening several distinct parts.
Skip it if you want a more traditional history tour or prefer to avoid occult themes. For the right audience, $29 is a sensible price for a memorable French Quarter night, especially with a strong guide such as Jamie or David. Arrive early at Hex, wear good walking shoes, and be ready for a little theatrical fright.
FAQ
Where does the tour start?
The tour starts in front of Hex, an occult and metaphysics shop on Decatur Street in New Orleans’ French Quarter. Your guide meets you there a few minutes before the scheduled start.
Where does the tour end?
The activity ends back at the same meeting point at Hex on Decatur Street.
How long does the tour last?
The walking tour lasts two hours. Starting times vary, so check availability for your chosen date.
Is the tour conducted in English?
Yes. The tour has a live English-speaking guide, and English is the listed language.
Does the tour include the witch coven’s temple?
Yes. The experience includes access to a real witch coven’s temple, where your group takes part in a ritual and casts a group spell.
Can I cancel the booking?
You can cancel up to 24 hours in advance for a full refund. The activity also offers a reserve-now, pay-later option.
More Witch Tours in New Orleans
- New Orleans: Wicked History Walking Tour with a Local Witch
★ 4.3 · 29 reviews - Shadows and Spells: Voodoo, Vampire & Witch Tour
★ 5.0 · 5 reviews - Bewitched Walking Tour of Salem
★ 5.0 · 1,895 reviews - The Salem Witch Walk
★ 4.5 · 1,301 reviews
Just added in New Orleans
- Witches Coven Walking Tour in New Orleans★ 5.0 · 49 reviews
- Crawl New Orleans: Haunted Bar Crawl with Shot Included★ 5.0 · 167 reviews
- New Orleans Evening Small-Group Haunted Walking Tour★ 4.5 · 101 reviews
- The Haunted AF French Quarter Walking Tour★ 4.5 · 50 reviews
- Spooky Kid-Friendly Ghost Hunt in New Orleans★ 5.0 · 37 reviews
- Ghost Walk of Franklin with Access to Haunted Structures, close to New Orleans★ 5.0 · 22 reviews
- The Blackest Ghost Tour: Ages 17 and Above★ 5.0 · 67 reviews
- Spirits: New Orleans Cocktail & Ghost Tour★ 5.0 · 115 reviews
Voodoo Tours, compared.

New Orleans Premier Ghost, Voodoo and Vampire Walking Tour
Read our review →
Adults-Only New Orleans Ghost, Crime, Voodoo, and Vampire Tour
Read our review →
New Orleans Adults-Only Ghost, Voodoo and Vampire Tour
Read our review →
New Orleans Haunted Ghost, Voodoo & Vampire Walking Tour
Read our review →
Ghosts, Asylums, Voodoo, and Horror Walking Tour
Read our review →
New Orleans Spirits & Spells: Witchcraft, Voodoo, and Ghost Tour
Read our review →
New Orleans Combo Tour: Voodoo, Vampire, and Ghost Tour
Read our review →Browse the lists this tour appears in

