Review · SAVANNAH
Ghosts of Savannah Self-Guided Haunted Audio Tour App/EMF Reader
Savannah’s haunted past is easy to explore on foot, and this self-guided tour gives you the freedom to do it without waiting for a group. You’ll begin near Moon River Brewing Company and follow GPS-triggered stories through old squares, cemeteries, hotels, and historic buildings before finishing near Chippewa Square. Little Gracie, the ghostly child linked to Johnson Square, is one of the early stories, while later stops bring in Civil War spirits, haunted actors, and a revolutionary-era ghost.
I like the low $9.75 price and the ability to start when your schedule allows. I also like that you can pause, walk more slowly, bring children or service animals, and replay the stories later. The main caution is the app itself: you need the correct experience code and location permission enabled, and one poor experience can become frustrating if the GPS or map does not work properly.
Key points to know before you go

- About one hour on foot: The route is listed at roughly 55 minutes to 1 hour 15 minutes.
- Start at Moon River Brewing Company: The tour begins at 21 West Bay Street and ends at Six Pence Pub near Chippewa Square.
- Savannah’s famous squares lead the route: Johnson, Reynolds, Wright, Colonial Park Cemetery, and Chippewa Square all play a part.
- Stories are short and atmospheric: Expect spooky narration, sound effects, and brief history at each stop rather than long lectures.
- You control the pace: Stop for food, take photos, or pause the audio when your group needs a break.
- Check the app before walking: Use the WalknTours experience code from your confirmation and allow location access on your phone.
A haunted walk without a fixed departure time

Traditional ghost tours can be fun, but they also require you to appear at one exact place at one exact time. This app removes that pressure. You can fit the walk around dinner, a museum visit, a nap for a small child, or an evening in Savannah’s historic district.
The route is a private activity for your own group. That matters if you prefer not to share a guide with strangers, or if you want to keep your family together at its own speed. You can stop the narration while crossing a street, take a break in a square, or replay a section if someone was distracted.
The experience is offered in English. It uses GPS to trigger the stories as you reach each place, so your phone becomes the guide. You are not following a live storyteller down the sidewalk. That makes the tour less personal than a group walk, but it also means you can begin whenever you like.
The total time is usually around an hour, though the stated range runs from 55 minutes to 1 hour 15 minutes. Your pace will make the difference. If you pause for photographs, stop for a drink, or listen to a story twice, expect the longer end of that range.
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Moon River Brewing Company and the opening stretch
The starting point is Moon River Brewing Company at 21 West Bay Street. The choice fits the mood, since the building is associated with Savannah’s haunted reputation, though the tour then leads you into the city’s historic core.
Before leaving, check that the WalknTours app is installed and that you have the experience code from your confirmation. The booking number is not necessarily the code needed to open the tour. Also allow location permission while using the app. Without it, the GPS-triggered narration may not play as you reach each stop.
That small bit of preparation can save you a great deal of annoyance. I would open the app before starting, confirm that the tour is unlocked, and make sure your phone has enough battery for the walk. Since the audio is central to the experience, bring headphones or use your phone speaker at a comfortable volume for your group.
The stories use spooky sound effects to set the tone. This is more theatrical than a plain historical audio guide, which should work well for families and younger children who may lose interest in a long lecture.
Johnson Square and the ghost of Little Gracie

Johnson Square is the first named stop. Here you hear the story of Little Gracie, whose ghost is said to dance around the square. The narration also suggests that she may not be the only spirit nearby.
This is a good opening because it introduces Savannah’s ghost stories through one memorable character rather than a list of dates. The stop itself is short, listed at about three minutes, so you will not spend long standing in one place. You can listen, look around the square, and continue when your group is ready.
The brief format has two sides. It keeps the walk moving and suits children, but you should not expect a detailed examination of every version of Little Gracie’s story. If you enjoy long historical talks, the narration may feel light. If you want a quick atmospheric introduction to Savannah, it fits the bill.
Reynolds Square and the ghosts of malaria

Reynolds Square brings a darker story. The spirits connected with this square are linked to people who died from malaria, and the narration suggests you might even capture a ghostly photo.
Treat the photo idea as part of the playful haunted-tour mood, not as a promise of a supernatural encounter. The real value here is the connection between Savannah’s beautiful public squares and the difficult conditions faced by people who lived in the city’s earlier years.
Like Johnson Square, this stop is short, around three minutes. You will get a focused story rather than a long account of the city’s medical past. The audio gives the square a second layer: by day, it is a place to walk through; during the tour, it becomes a setting for stories about illness, death, and lingering spirits.
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Haunted hotels and the Olde Pink House

The route continues to old buildings with more intimate ghost stories. One hotel has a dark past, and the spirits said to have walked its halls are believed to remain. You hear the stories connected with those ghosts as you pass outside.
The exact hotel name is not provided in the tour details, so you should think of this section as a stop within Savannah’s historic district rather than a formal hotel visit. The tour does not indicate that you enter private buildings or receive admission to them. The audio is designed to tell you what happened at the location while you remain on the public route.
At the Olde Pink House, you hear about a revolutionary figure who is said to still walk the halls. The story takes a friendlier turn: this ghost is believed to be on good terms with the people who encounter him. That change of mood helps keep the walk from becoming a string of grim deaths.
You also hear about a place where Civil War ghosts are said to linger. The narration points out the most haunted rooms and the spirits associated with them. Again, do not expect access to those rooms simply because they are mentioned. The appeal is hearing the story while standing near the historic setting.
Love, celebrity encounters, and the Blue Moon story

One of the more unusual stories on the route centers on love. The idea is that a strong emotional bond can keep a ghost close, and this stop explores the love that supposedly lingers at the site.
The story also includes an alleged encounter involving Miley Cyrus. That detail gives the stop a modern pop-culture hook and may appeal to teenagers who are less interested in colonial history. It is a reminder that Savannah’s ghost lore is not limited to famous battlefields or old cemeteries. Some stories grow through local legend, celebrity connections, and repeated retelling.
This portion should suit a mixed-age group. Children can enjoy the supernatural angle, while adults may appreciate the contrast between Savannah’s old buildings and a contemporary celebrity reference.
Wright Square, Tomochichi, and Alice Riley

Wright Square was once known as the Hanging Square, where criminals and murderers met the noose. The tour connects the square with two very different ghosts: Tomochichi, the old chief, and Alice Riley, who was murdered.
This stop has more historical weight than the playful photo suggestion at Reynolds Square. The story brings together the square’s role in public punishment, the memory of Tomochichi, and the tragic tale of Alice Riley. You get a sense of how Savannah’s open squares could serve civic, ceremonial, and grim purposes over time.
The listed narration for Wright Square is about three minutes. That is enough for a concentrated ghost story, but not enough for a full account of every person or event connected with the square. If you want more context, you may need to read further on your own after the tour.
Still, this is one of the route’s useful qualities: it gives you a reason to look closely at places you might otherwise cross without stopping. The audio turns a square into a scene with several layers of memory.
A former state-of-the-art building and old slave quarters

Another stop focuses on a building once considered one of the most advanced in the United States. Today, it is described as one of the last remaining examples of slave quarters, with ghost stories connected to its halls and garden.
This is an important change in tone. A good Savannah ghost walk should not treat every old building as a stage for harmless scares. Stories about slavery, forced labor, and the people who lived in those quarters require more care than a simple haunted-house tale.
The tour presents the location through its past and its reported spirits. The information supplied does not identify the building by name or provide admission details, so plan to hear the story from outside unless the app gives you other instructions. This stop may be especially meaningful for you if you want the walk to connect supernatural folklore with Savannah’s difficult history.
Colonial Park Cemetery and Civil War spirits
Colonial Park Cemetery is one of the route’s strongest settings. Burials ended there long before the Civil War, but the cemetery is still associated with ghosts. The narration tells the story of Civil War soldiers who made the cemetery their home, along with other spirits said to linger there.
A cemetery naturally changes the mood of the walk. The earlier squares are open public spaces, while Colonial Park Cemetery brings you closer to physical reminders of death. Listen respectfully, keep your voice down, and remember that this is a historic burial ground rather than an attraction built only for scares.
The stop is listed at about three minutes, so the audio remains concise. You will not receive a full cemetery tour or a complete record of its burials. Instead, you get a focused supernatural story that adds atmosphere to one of Savannah’s most memorable historic sites.
This is also a place where a daytime visit may feel different from a night walk. One person used the tour during the day and planned to try it at night later. Daylight makes the route easier to navigate and may suit families, while darkness can make the sound effects and ghost stories feel more intense.
Savannah Theater and the spirits of the stage
The route then turns to an old theater, where actors and directors are said to remain after death. Ghosts connected with theaters often make good audio-tour material because the building’s past already involves performances, voices, costumes, and strong emotions.
The narration focuses on the people who worked there and are believed to linger. You should not expect a performance or entry into the theater unless separately arranged. The attraction is the story and the chance to connect the building’s working life with its haunted reputation.
This stop may appeal to adults who enjoy local theater history, but the supernatural angle keeps it accessible for children. As with the other buildings, the story is short. Think of it as a well-placed chapter in a walking route, not a complete theater history.
Chippewa Square and the finish near Six Pence Pub
Chippewa Square is the final named square and one of Savannah’s most recognizable locations. It was used for filming Forrest Gump, so even people who are not interested in ghost lore may want to stop for photographs.
The square also has its own ghost stories, giving the tour a final supernatural note. You finish at Six Pence Pub on Bull Street, close to Chippewa Square. The pub is described as having its own spirits of the night, which makes it a natural place to end the walk and continue your evening.
The finish is practical. You can grab food or a drink afterward instead of ending at an isolated corner of the city. Since the route ends near a famous square, you can also pause to take photographs or explore nearby streets once the narration is complete.
What $9.75 buys you
At $9.75 per person, this is one of the cheaper ways to add a ghost walk to a Savannah visit. The price is especially reasonable for a family that wants a private outing without paying for several spots on a live guided tour.
Keep the value in proportion to the format. You are paying for a GPS audio experience lasting about an hour, not a full evening with a professional storyteller who answers questions and adjusts the route around your interests. The narration at some stops may be only one or two minutes, and one person found the stories too brief.
The lower price makes that limitation easier to accept. You can also replay the stories later, which adds value if your group misses a detail or wants to revisit the mood after returning home. The app format works best when you want flexibility and a simple introduction to Savannah’s ghost lore.
Families, couples, and independent walkers
Families are a strong match for this tour. Children can listen to the spooky stories, move at their own pace, and take breaks when needed. A ten-year-old may find the sound effects and ghost stories especially engaging, while teenagers may enjoy the Miley Cyrus reference and the Forrest Gump connection.
The route also suits couples looking for a low-cost evening activity. You can use it as an anniversary walk, stop for dinner, and avoid joining a large group. Small dogs are also compatible with the experience, and service animals are allowed.
This is less suitable if you want a polished live performance, detailed historical interpretation, or a guide who can answer questions on the spot. It may also frustrate you if you are not comfortable troubleshooting a phone app. The experience depends on the correct code, location permission, and functioning GPS.
The tour is near public transportation, and most people can participate. No special physical requirements are given, but it is a walking route through the historic district. Wear comfortable shoes and allow extra time if your group moves slowly.
How to get the most from the app
Before leaving Moon River Brewing Company, do three quick checks:
- Enter the WalknTours experience code from the confirmation email.
- Allow location access while using the app.
- Confirm that the first story plays before you begin walking.
A single ticket can be used on one phone with the speaker playing for the group. Buying extra tickets provides access on additional phones, but your group does not need one ticket per person if you are all listening from the same device.
Keep your phone volume high enough for everyone to hear, or use a small speaker if appropriate. If the GPS does not trigger the next story, stop and check location permission before assuming the tour has failed. The experience provider has said that the confirmation email contains contact information for technical help, so save that message until the walk is finished.
Should you book it?
Book this tour if you want a budget-friendly, private ghost walk with no fixed departure time. It is a good fit for families, couples, and anyone who prefers to explore Savannah independently. The route combines famous squares, Colonial Park Cemetery, old buildings, theater stories, Civil War ghosts, and a finish near the Forrest Gump filming location.
Skip it if you want long stories, a live guide, or detailed answers about Savannah’s history. The narration is intentionally brief, and the app requires a little preparation. For $9.75, though, it offers a flexible way to see several historic places while adding a spooky soundtrack to your walk.
FAQ
Where does the haunted audio tour begin?
It begins at Moon River Brewing Company, 21 West Bay Street, Savannah, Georgia 31401.
Where does the tour finish?
The tour ends at Six Pence Pub, 245 Bull Street, near Chippewa Square.
How long does the tour take?
The approximate duration is 55 minutes to 1 hour 15 minutes.
What language is offered?
The tour is offered in English.
How much does the tour cost?
The listed price is $9.75 per person.
Is the tour guided by a person?
No. It is a self-guided audio tour that uses the WalknTours app and GPS-triggered narration.
Do I need a separate ticket for every person?
One ticket can be used on one phone with the audio played through the speaker. Additional tickets can be used on additional phones.
What should I do if the stories do not play?
Check that you entered the WalknTours experience code from the confirmation email and allowed location permission on your phone.
Are service animals allowed?
Yes, service animals are allowed.
Can I cancel for a refund?
Yes. You can receive a full refund if you cancel at least 24 hours before the experience start time. Cancellations within 24 hours are not refunded.
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