Review · SAVANNAH
Amazing Scavenger Hunt: Getting Paranormal in the Peach State
Savannah’s ghost stories become a game on this self-guided hunt through historic squares, a cemetery, old inns, and grand homes. You use the Let’s Roam app to follow clues, answer riddles, and complete photo challenges rather than trail behind a guide.
I like the freedom to start anytime between 7:00 AM and 10:00 PM, and I like keeping digital copies of the challenge photos afterward. The $12.31 price is modest for a two-hour activity, but you should know that one reported booking could not get the hunt working and had to switch to another game.
Key points to know before you go

- Seven Savannah stops: The route includes the Olde Pink House, Wright Square, Colonial Park Cemetery, the Pirates’ House, Andrew Low House Museum, Historic Savannah Theatre, and Madison Square.
- A game for groups: Up to 10 people can play together, with individual roles such as Braniac, Photographer, and Mapper.
- Flexible timing: Start when you want, move at your own pace, and choose daytime architecture or a darker nighttime mood.
- Phone-powered sightseeing: The app supplies maps, riddles, photo tasks, points, and a leaderboard, so a fully charged phone is essential.
- A low-cost option: At $12.31 per person, you pay mainly for the interactive format, not transportation, meals, a guide, or attraction admission.
- A small reliability concern: The overall rating is 3.6 from five reviews, including one report that the selected hunt would not work.
How this Savannah ghost hunt works

This is not a walking tour with a human guide leading the way. It is a private, self-guided activity for your own group, using the Let’s Roam app on your phone.
You begin at 20 E Broad Street and return to that meeting point when the activity ends. The planned time is about two hours, though the format lets you set your own pace. You can stop for photos, spend longer at a square, or pause to look at nearby buildings without worrying about keeping up with a tour group.
The app supplies the map, riddles, photo challenges, and leaderboard. Each player receives an individual role. You can choose Braniac, Photographer, or Mapper, giving everyone something specific to do instead of leaving one person to handle all the navigation and answers.
The scoring adds a playful contest. You earn points by solving clues and completing challenges, then compare your score with players around the country. That makes this more than a standard ghost walk, though it also means you need to enjoy phone-based games. If you want a guide explaining every building in person, this is not the right format.
The activity is available every day from 7:00 AM to 10:00 PM. Daytime gives you a clearer look at Savannah’s architecture and squares. At night, your phone flashlight becomes part of the experience, and the cemetery and old buildings naturally feel more atmospheric. The supernatural stories are presented as true, but the hunt is still a game rather than a promise of paranormal activity.
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Starting at the Olde Pink House

The Olde Pink House is the first listed stop, placing the hunt in the middle of Savannah’s historic core. Its name and striking architecture make it an easy place to begin a photo-based activity.
Here, you can expect the app to direct you toward a clue or challenge connected with the site. The value of this opening stop is practical: it gets your group moving quickly and gives you an early chance to learn how the game works.
You will not have a tour guide providing a long introduction, so take a moment to read each prompt carefully. If your group has several players, assigning the Mapper and Photographer roles right away should help avoid confusion.
Wright Square and Savannah’s protected squares

Wright Square brings the hunt into one of Savannah’s protected public squares. These squares are central to the city’s identity and are also part of the supernatural setting described for the activity.
A square works well for this type of challenge because your group can pause, look around, and complete a photo task without needing to enter an attraction. You also get a change of pace from the first stop. Rather than simply walking from one haunted building to another, the route uses open civic spaces where the stories and architecture meet.
The app format gives you time to notice the setting for yourself. I like that freedom, especially for a group with mixed interests. One person can focus on the riddle, another can frame the photo, and someone else can keep the group oriented.
Colonial Park Cemetery after dark

Colonial Park Cemetery is the stop most likely to shape the mood of your outing. It brings burial grounds directly into the ghost theme and may feel especially eerie during an evening start.
The activity specifically suggests using your phone flashlight at night. That tip matters. You should not treat this as a fully lit attraction or a guided night excursion. Dress for the weather, keep your phone charged, and use care while moving through the area.
During the day, the cemetery may feel less theatrical but easier for reading prompts, taking photos, and staying aware of your surroundings. At night, the atmosphere may appeal more to a group seeking chills. The choice is yours because the activity runs until 10:00 PM.
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The Pirates’ House and Savannah’s old inns
The Pirates’ House adds an old inn to the route. Along with the cemetery and protected squares, it broadens the story beyond one type of haunted place.
This stop is useful for groups that want a mix of history, architecture, and legend. You are not simply checking off seven buildings. The route shifts between public squares, a cemetery, an inn, museums, and a theater, which keeps the walk from feeling repetitive.
The description does not include food or drinks, and neither is part of the price. You should plan any meal or refreshment separately rather than expecting the Pirates’ House stop to include a dining experience.
Andrew Low House Museum
The Andrew Low House Museum provides another look at Savannah’s historic homes. Its inclusion lets the hunt move from public spaces into the setting of a preserved residence.
The app may send you toward a photo challenge or riddle linked with the building. Since attraction fees are not included, you should not assume your ticket covers entry to the museum. The activity is best treated as an outdoor, self-guided route unless you separately arrange and pay for any admission.
That distinction affects the value. At $12.31 per person, the hunt is inexpensive if you use it as a game that guides your walk past notable sites. It could cost more if you decide to add attraction visits along the way.
Historic Savannah Theatre and Madison Square

The Historic Savannah Theatre and Madison Square round out the listed stops. The theater adds a performance venue to the route, while Madison Square returns you to one of Savannah’s signature public spaces.
These final stops give your group a chance to settle into the game. By then, you will understand how the clues work and how each person’s role contributes to the score. If your team enjoys competition, the last challenges may become the most engaging part because you can see how your points are adding up.
The route ends back at the original meeting point. That is helpful for planning, especially if you do not have private transport. The experience does not include transportation, so you will walk between the stops and arrange your own way to 20 E Broad Street.
Why the app format can be a good fit
The strongest feature here is flexibility. You do not need to match a fixed departure time or follow a guide’s pace. You can start at any point within the operating hours, pause when you like, and give each clue the attention it deserves.
That works particularly well for families with older children and for groups of friends. Up to 10 people can play, and the individual roles prevent the activity from becoming one person staring at a phone while everyone else waits.
The digital photos are another useful touch. You keep copies of the challenge photos as souvenirs, giving the game a small after-trip benefit. They will not replace a professional photo session, but they preserve the silly team moments and the places you visited.
The format also gives you a private experience. Only your group participates, so you do not need to solve clues in front of strangers or worry about a large walking party. For some people, that privacy is worth more than a guide’s commentary.
The limits of a self-guided ghost tour
The same design that gives you freedom also removes personal guidance. No guide is present to explain Savannah’s past, add local context, manage the route, or rescue the group when a clue is unclear.
The activity description connects Savannah’s ghost stories with its Revolutionary War and Civil War past, burial grounds, inns, squares, and historic homes. Still, the amount of detail you receive depends on the app and your group’s willingness to read and solve. If you want a polished narrative with a local storyteller, choose a traditional guided ghost walk instead.
There is also a technical risk. One booking resulted in the selected hunt not working, and customer service could not fix it at the time. The solution was to choose another hunt. That is a meaningful concern for a phone-dependent activity, especially because the experience is non-refundable and cannot be changed after booking.
You can reduce the chance of trouble by downloading the app instructions in advance, charging your phone fully, and carrying a power bank. Phone, email, and chat support are available, but support cannot guarantee a quick fix once you are standing on the street.
Price, pace, and what you really receive
The listed cost is $12.31 per person. For about two hours of entertainment, that is a reasonable price, particularly for a group of several people. You receive access to the self-guided hunt, the app, maps, riddles, photo challenges, digital photos, support, and the scoring system.
You are not paying for private transportation, a guide, food, drinks, or attraction admission. Those exclusions are important because the route passes places that may tempt you to add extra stops. The activity itself is best valued as a structured walk with a ghost theme, not as an all-inclusive sightseeing tour.
I would also factor in the group size. Ten people can play, which can make the cost manageable for a large family or friend group. A solo participant may find the role-playing and competition less rewarding, while four to eight people should have enough variety for the challenges to feel social.
The overall rating is 3.6 from five reviews. One strong review praised the fun of walking Savannah, seeing its history, moving at a personal pace, and exploring other sights along the way. That captures the main benefit. You are given a reason to walk, but you still have room to make the route your own.
Daytime or nighttime?
Choose daytime if you care most about Savannah’s mansions, architecture, and easy navigation. Natural light should make photos simpler and help you read clues without relying on a flashlight.
Choose an evening start if atmosphere matters more. The cemetery, old inns, and historic squares fit the ghost theme better after dark, and the phone flashlight adds a little tension. You should still check the forecast and dress appropriately, since the activity continues in different weather conditions.
Comfortable shoes are essential. You will walk between seven stops and need enough energy to pay attention to the app. A moderate level of physical fitness is recommended, but no minimum age is required. Children can participate, though younger children may need adults to manage the phone and riddles.
Service animals are allowed, and the starting point is near public transportation. Those details make the activity easier to fit into a wider Savannah day.
Who should book this hunt?
I would recommend it to families with older children, couples who enjoy puzzles, and friend groups that want a low-cost way to see Savannah’s historic center. It also suits people who dislike fixed schedules and prefer stopping for their own photos or nearby sights.
You should be comfortable using a smartphone and solving clues. A fully charged device is not optional, and a power bank is wise. If your group dislikes apps, leaderboards, or photo tasks, the activity may feel more like an assignment than a tour.
I would be cautious if you need guaranteed technical reliability or a refund option. The non-refundable policy leaves little room if your plans change, and the report of a hunt that failed to work is worth taking seriously.
Should you book the Savannah Ghost Adventure Hunt?
Book it if you want a flexible, private game that adds a spooky purpose to a walk through Savannah. The price is fair, the seven stops offer a useful mix of squares and historic sites, and the digital photos give you something to keep afterward.
Skip it if your main goal is expert storytelling, interior access, or a traditional guided ghost tour. For the best fit, choose a small group, charge your phones, bring a power bank, wear comfortable weather-ready clothes, and decide in advance if you want the brighter daytime version or the more atmospheric night outing.
FAQ
How long does the Savannah Ghost Adventure Hunt take?
The activity lasts approximately two hours, though it is self-guided and you can move at your own pace.
Where does the hunt begin and end?
It begins at 20 E Broad Street, Savannah, Georgia 31401, and ends back at the meeting point.
What sights are included on the route?
The listed stops are the Olde Pink House, Wright Square, Colonial Park Cemetery, the Pirates’ House, Andrew Low House Museum, Historic Savannah Theatre, and Madison Square.
How many people can play together?
Up to 10 people can participate in the private activity.
Do I need a guide or transportation?
No guide is provided, and private transport is not included. You use the Let’s Roam app to navigate and complete the hunt on foot.
What should I bring?
Bring a fully charged smartphone, and consider carrying a power bank. Comfortable shoes and weather-appropriate clothing are recommended.
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