Review · SAVANNAH

Haunted Savannah Self-Guided Walking Audio Tour

★ 4.5 · 3 reviews 1 to 2 hours (approx.) From $14 Operated by Action Day Trips · Bookable on Viator
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Savannah’s ghost stories work best when you are standing in the places where they supposedly happened. This self-guided walking tour takes you through old squares, a cemetery, the riverfront, former hotels, and houses tied to murder, war, and unexplained activity. The stories are delivered through the Action Tour Guide app, not by a live guide, so you can set your own pace.

I like the freedom to pause for food, photos, or a closer look at a building. I also like the price: $14.99 buys lifetime access, and the route covers about 3.2 miles with more than 16 audio segments. The main drawback is the technology. You need to download the tour before setting out, and constant GPS use and audio playback can drain your phone battery.

  • Olde Pink House opening: Begin with one of Savannah’s best-known historic buildings and stories of ghostly orbs, apparitions, and poltergeist activity.
  • Twelve atmospheric stops: The route includes old squares, Moon River Brewing Company, the riverfront, Colonial Park Cemetery, and the Mercer-Williams House.
  • Your schedule, your speed: Start, pause, skip, or resume the tour whenever you like, with lifetime access and no expiry date.
  • Offline navigation: Download the tour in advance, then use the maps and location-triggered audio without cellular service or Wi-Fi.
  • A long city walk: Allow one to two hours for the main route, plus extra time if you stop for meals, photos, or attractions.
  • Bring power and headphones: A charger is wise, and earbuds make the hands-free audio much easier to follow.

What You Get for $14.99 in Savannah

Haunted Savannah Self-Guided Walking Audio Tour - What You Get for $14.99 in Savannah

At $14.99 per person, this is a low-cost way to add structure to a walk through Savannah’s historic center. You are paying for recorded narration, route guidance, offline maps, and extra stories rather than a scheduled group departure.

That distinction matters. A live guide can answer questions and adjust the walk to the group. This app cannot. In return, you avoid waiting for a meeting time, you do not have to keep up with strangers, and you can stop whenever a square, shop, restaurant, or building catches your eye.

The lifetime access is the strongest part of the value. You can use the tour on another day, pause it across several days, or replay sections on a future trip. The same password works on the same number of devices as the number of people booked, so a couple can use two phones if they reserve for two people. For a single device, sharing headphones is a practical way to save money.

The tour has a posted rating of 4.7 from three ratings, but that is a small sample. I would treat the score as encouraging, not conclusive. The clearest practical lesson is that the experience becomes easier once you learn how the app starts and advances each story.

Starting at the Olde Pink House

The first stop is the Olde Pink House, built by James Habersham Jr. in 1789. It is an effective place to begin because the building is tied to several kinds of reported paranormal activity, including ghostly orbs, poltergeist activity, and apparitions.

You will spend about five minutes here in the audio program. Admission to the building is not included, so the tour should be treated as an exterior stop unless you separately arrange a visit or meal inside.

The app begins playing when you reach the first story point. No guide will be waiting for you. Give yourself a few minutes to find the correct starting location, open the app, and confirm that your sound is working before you set off.

More Self-Guided Ghost Tours in the USA

Reynolds Square and the Story of Little Gracie

Haunted Savannah Self-Guided Walking Audio Tour - Reynolds Square and the Story of Little Gracie

The route then moves to Reynolds Square, where the former Pulaski Hotel once hosted lavish Savannah parties. The hotel was demolished in 1957, but the audio focuses on the idea that some of its former occupants never left.

Little Gracie is the figure to listen for here. The story gives this pleasant square a darker edge without requiring an entrance ticket. Plan on about five minutes.

This is also a useful early test of the app. Let the audio finish or follow its next-location cue before walking on. The route is designed to trigger stories based on your location, and rushing ahead can make the sequence less clear.

Moon River Brewing Company and a Murderous Past

Haunted Savannah Self-Guided Walking Audio Tour - Moon River Brewing Company and a Murderous Past

Moon River Brewing Company is one of the more substantial stops. The building began as a hotel in 1821 and is linked to a shocking murder. Its reputation has made it a regular subject for ghost hunters, including a Travel Channel television crew.

The audio stop lasts about five minutes, and admission is not included. You do not need to enter to hear the story, but the building’s character is part of the appeal. This is the kind of stop where you will get more from the atmosphere if you pause rather than simply listen while walking past.

The tour keeps its claims in the realm of reported sightings and local stories. That makes it a better fit for you if you enjoy folklore, old buildings, and a little uncertainty. If you want documented history only, some of the supernatural material may feel less convincing.

The Riverfront’s Glowing Orbs

Haunted Savannah Self-Guided Walking Audio Tour - The Riverfront’s Glowing Orbs

At John P. Rousakis Riverfront Plaza, the route shifts from individual buildings to a broader stretch of Savannah’s waterfront. Shops and restaurants line the riverfront, and the audio describes reports of glowing orbs and poltergeist activity in businesses along the way.

One shop is said to have a spectral regular who sets off an alarm but never appears on camera. It is a short, free stop, but it gives you a reason to pay attention to the storefronts rather than treating the riverfront as a simple connecting walk.

You can use this section to take a break. The app allows you to pause for food, restrooms, or photos, and it also displays nearby amenities. That flexibility is especially useful here because the route passes places where you may want to stop independently.

The Shrimp Factory’s Unquiet Storage Room

Haunted Savannah Self-Guided Walking Audio Tour - The Shrimp Factory’s Unquiet Storage Room

The Shrimp Factory combines a restaurant stop with a grim story. The building is known for seafood, but the audio focuses on an upstairs storage room where employees have reportedly heard unexplained noises.

Some local explanations connect the activity to enslaved people who were chained to the walls. That is painful subject matter, and the story deserves a serious tone rather than being treated as a cheap scare. Admission is not included, and the listed audio time is about ten minutes.

If you plan to eat here, budget more than the ten-minute audio segment. The tour price does not cover a meal, and the walking time estimate does not include restaurant stops.

Hampton-Lillibridge House and Savannah’s Cursed Reputation

Haunted Savannah Self-Guided Walking Audio Tour - Hampton-Lillibridge House and Savannah’s Cursed Reputation

The Hampton-Lillibridge House is presented as one of Savannah’s most haunted homes. Built in 1796 by an architectural firm from Rhode Island, it has accumulated stories involving a sailor who supposedly hanged himself, a worker who died during renovations, and a general reluctance among locals to approach the property.

The stop lasts about ten minutes, with no admission included. The appeal is not just the number of stories, but the question they raise: are you hearing evidence of a curse, or the way dark events gather around an old house over time?

You will view the property as part of the walking route rather than enter it. That keeps the stop simple, but it also means the experience depends heavily on the narration and your willingness to use your imagination.

The Marshall House and Civil War Spirits

Haunted Savannah Self-Guided Walking Audio Tour - The Marshall House and Civil War Spirits

The Marshall House offers one of the tour’s strongest links between documented events and ghost lore. During the Civil War, it became an improvised Union hospital. Renovations in the 1990s reportedly uncovered human remains inside the building.

The audio then turns to stories of wounded Civil War soldiers seen walking the halls. Allow about ten minutes. Admission is not included, so plan on an exterior visit unless you make separate arrangements.

I find this kind of stop more effective than a story based only on a vague haunting. The building’s former use gives the tale a clear setting and explains why the place carries such a heavy mood. At the same time, the audio cannot replace a museum visit or a fuller account of the building’s history.

A Note About Wright Square and Chippewa Square

Haunted Savannah Self-Guided Walking Audio Tour - A Note About Wright Square and Chippewa Square

The supplied stop names contain a mismatch here. One section labels the stop Chippewa Square but describes Wright Square and hangings there. Later, another stop is labeled Purse Street but describes the Roundhouse Railroad Museum.

You should check the exact names and map pins inside the app before starting. This is not a reason to reject the tour, but it is a useful warning for anyone who likes a perfectly clear route. Savannah has several historic squares, and confusing one for another can make you think you are off course.

The story attached to Wright Square concerns executions, including two young lovers accused of killing their abusive master. The audio says their spirits may still wander the square. It is a ten-minute stop with no admission charge.

Juliette Gordon Low’s Birthplace

The Juliette Gordon Low Birthplace Museum brings a different kind of history to the walk. Low founded the Girl Scouts of America, and her former home is important for that reason even before the ghost story begins.

The supernatural material involves Juliette’s mother. The stop lasts about ten minutes, and entry to the museum is not included. If you want to tour the house itself, treat that as a separate activity and allow additional time.

This stop helps break up the darker stories. You are still hearing about a haunting, but the building also connects to a major American organization and a specific historical person.

Colonial Park Cemetery’s Unmarked Dead

Colonial Park Cemetery is an essential stop for a Savannah ghost walk. Established in 1750, it holds the remains of many early residents. About 10,000 bodies are said to rest here, while only around 600 graves are marked.

That contrast gives the five-minute audio segment its force. You are not simply hearing about one ghost. You are standing in a place where the visible markers represent only a small part of the people buried there.

The cemetery is listed as an admission-not-included stop, so check the current access conditions when you arrive. Keep your visit respectful. The subject is not just spooky entertainment, and the cemetery remains a place of remembrance.

Mercer-Williams House and a Modern Scandal

The Mercer-Williams House is linked to one of Savannah’s most famous modern crime stories. In 1981, Jim Williams was acquitted of murder, and the case later became widely known through Midnight in the Garden of Good and Evil.

The audio focuses on the unnatural events associated with the house since the murder. Plan on five minutes, with admission not included.

This is likely to be one of the most appealing stops if you already know the book or film. Even if you do not, the story gives the house a strong place in Savannah’s cultural memory. The practical catch is that you will not receive a full museum tour through this audio experience.

The Railroad Yard and the Vanishing Cavalryman

The final named stop is described as the Roundhouse Railroad Museum, though the stop label supplied for it says Purse Street. The audio connects the railroad yard with battles and wartime activity, then focuses on reports of a man in a cavalry jacket who disappears after making eye contact.

The segment lasts about ten minutes and is free to hear. Check the route pin carefully in the app because of the naming mismatch. The endpoint is given as 539 W Charlton St, Savannah, Georgia.

This closing section gives the walk a different setting from the squares and houses. Rail yards carry their own sense of movement and loss, and the cavalryman story provides a final supernatural image without needing a theatrical finale.

Using the App Without Losing Your Way

Download the separate Action Tour Guide app before you arrive. You will receive setup instructions and a password by email and text. Search for audio tour in your messages if you do not see them immediately.

Download the tour while you have strong Wi-Fi or cellular service. Once it is saved, the route and audio work offline. An iPhone running iOS 15 or later, an Android device running version 9 or later, or an iPad or tablet with GPS and cellular connection is recommended.

Use headphones or earbuds so the stories remain clear while you walk. Location-triggered audio should play as you reach each point, but the app may take a little time to learn. One person had trouble configuring it on a current iPhone while another phone worked normally, so test the setup before leaving your accommodation.

Bring a portable charger if you have one. A roughly 3.2-mile walk with GPS, maps, and continuous audio can use a large amount of battery. You can pause the tour, take a break, and resume later, so you do not need to complete everything in one uninterrupted stretch.

Who Will Like This Savannah Ghost Walk

I would choose this tour if you want freedom more than performance. It suits couples, families with older children who enjoy spooky stories, solo walkers, and anyone who dislikes fixed departure times.

It is also a good add-on to a Savannah visit because it covers several areas at a modest price. You can use it in daylight for architecture and history, or choose an evening walk if you prefer a darker mood, though the supplied operating hours are 11:00 a.m. to 8:00 p.m.

I would be more cautious if you want a live storyteller, detailed answers, or entry to every building. Admission tickets, reservations, meals, and attraction passes are not included. The route is private for your group, but the experience is still app-based rather than personal.

Free cancellation is available if you cancel at least 24 hours before the local start time. Cancellations or changes inside that window are not refunded or accepted.

Should You Book It?

Book this Haunted Savannah walk if you like local legends, old buildings, and the freedom to stop whenever you choose. At $14.99, lifetime access makes the price easy to justify, especially if you plan to split the walk across two days or replay favorite stories.

Skip it if you want a live guide or a tightly edited historical tour with no folklore. Before booking, make sure your phone meets the app requirements, download the tour on strong Wi-Fi, and pack headphones plus a charger. If you do those few things, you get a flexible way to connect Savannah’s squares, cemeteries, riverfront, and famous houses into one atmospheric walk.

FAQ

How long is the Haunted Savannah Self-Guided Walking Audio Tour?

The main walk is about 3.2 miles and takes roughly one to two hours. Breaks for meals, photos, and separate attraction visits will add time.

How many stops are included?

The route includes 12 named stops and more than 16 audio stories.

Is there a live guide?

No. This is a self-guided activity using the Action Tour Guide app. No one meets you at the starting point.

What language is the tour offered in?

The tour is offered in English.

Does the $14.99 price include attraction admission?

No. Attraction passes, entry tickets, reservations, and meals are not included.

Do I need Wi-Fi during the walk?

You need strong Wi-Fi or cellular service to download the tour before starting. After downloading, the audio and maps work offline.

Can I pause the tour?

Yes. You can start, pause, resume, skip stories, and take breaks whenever you wish. Lifetime access has no expiry date.

What should I bring?

Bring headphones or earbuds for the audio and a charger because GPS, maps, and continuous playback may drain your phone battery.

Where does the tour end?

The stated endpoint is 539 W Charlton St, Savannah, Georgia. Because two supplied stop labels do not match their descriptions, check the map pins in the app before setting out.

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