Review · NEW ORLEANS
New Orleans Historical and Haunted Walking Tour
New Orleans has a gift for making the past feel close enough to touch, and this tour uses the French Quarter’s old streets, bars, and buildings as its stage. I like the way it joins solid local history with ghost stories, rather than treating the supernatural side as the whole show. I also like the flexible day and night departures, plus the chance to carry a drink as you walk.
The main drawback is that the timing can stretch from one to two hours, especially when bars are crowded. You also need to arrive early and be ready to leave on time, since late arrivals may miss the group and receive no refund.
Key points to know before you book

- More than 10 French Quarter locations: You move through the Vieux Carré while hearing history, legends, and local facts.
- Coty is a popular guide name: Tour details and feedback identify Coty, sometimes spelled Cody, as a friendly guide with a knack for storytelling.
- Day and night departures: A daytime walk suits history fans, while an evening departure gives the haunted stories a darker setting.
- Drinks are optional and extra: You may buy alcoholic beverages at bars along the route, or use to-go windows.
- The walk is moderately paced: Wear comfortable shoes and expect uneven streets, sidewalks, and frequent stops.
- Ghosts are not guaranteed: This is a storytelling tour with a supernatural theme, not a promise of paranormal activity.
Why this French Quarter walk works

The tour combines two sides of New Orleans that are often sold separately. You get the city’s past, including facts about the French Quarter and its buildings, along with tales of spirits, mysteries, and local legends.
That blend gives you a better sense of the neighborhood than a ghost-only walk can provide. If a supernatural story does not grab you, the architecture, local lore, and historical background still give the hour useful shape.
The setting does much of the work. The tour begins on Bourbon Street, near Lafitte’s Blacksmith Shop Bar, then moves through the French Quarter and ends in the heart of Vieux Carré. You are not riding between sights or being shown around from a bus. You see the streets at walking pace, with time to notice old façades, narrow passages, bars, and residential corners.
I would think of this as an introduction rather than a full historical study. It covers many locations in a short period, so the guide needs to keep moving. That is good if you want a lively orientation early in your visit, but less useful if you prefer long stops and detailed architectural discussion.
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Starting beside Lafitte’s Blacksmith Shop
The meeting point is at 941 Bourbon Street, on the sidewalk by the gate to the courtyard attached to Lafitte’s Blacksmith Shop Bar. You do not meet inside the bar, and the tour company is not affiliated with the establishment.
Arrive a few minutes early. This matters here because the guide leaves at the scheduled departure time. The operator takes a time-stamped photo of the meeting place at the start of each tour, and the guide may not be able to answer calls once the walk is under way.
You are encouraged to use the restroom before starting and to pick up a to-go drink if you want one. That makes the opening stop practical, especially for an evening tour, but it also means you should not arrive at the last second. A busy bar can add waiting time before the walking portion begins.
Lafitte’s Blacksmith Shop is a fitting place to start. Even without entering for a long visit, you begin in one of the French Quarter’s best-known old bar settings, right on Bourbon Street. The meeting point is easy to identify, but Bourbon Street can be crowded, so give yourself extra time to find the courtyard gate.
More than 10 stops through the French Quarter

After the opening stop, the walk travels through the French Quarter, visiting more than 10 locations before ending in the central Vieux Carré area. The exact route may change without notice, so you should treat the published path as a guide rather than a fixed checklist.
That flexibility is normal for a walking tour in this part of town. Sidewalk conditions, traffic, crowds, bar lines, and local access can affect the route. The operator also keeps the tour on public property and does not enter private buildings or private homes.
At each stop, expect a spoken story rather than a formal museum presentation. The guide shares historical details, local facts, haunted tales, and stories tied to the streets and buildings around you. The strongest part of the tour is likely to be the guide’s delivery. Coty, also spelled Cody in some tour information, has been praised for a relaxed style, friendly manner, humor, and clear storytelling.
The guide’s local connection is useful. A native New Orleanian can add the small bits of city knowledge that help the French Quarter feel less like a row of postcard façades. One particularly useful feature is the effort to sort fact from myth, since New Orleans legends often grow in the telling.
You should not expect every stop to produce a ghostly moment. The operator is unusually direct about this: paranormal activity is not guaranteed, and the tour does not stage or create a haunting. That honesty is a plus if you enjoy folklore and atmosphere more than manufactured scares.
What the daytime and evening options change

The choice of departure time affects the mood more than the basic route. A daytime walk gives you clearer views of the streets and buildings and may feel more comfortable if you are mainly interested in history. It also offers a better setting for getting your bearings on a first visit.
An evening departure suits the haunted side of the tour. Darker streets and open bars naturally make ghost stories feel more at home, though a night walk can also mean more crowds, more noise, and longer waits at popular stops.
The tour has been particularly well received for Halloween-season departures, but you do not need a holiday date to enjoy the theme. The main point is to choose the time that matches your priorities. Pick daytime for visibility and historical context. Pick night for mood, drinks, and spooky storytelling.
The walk lasts about one to two hours. The short end is useful when you have a packed schedule. The longer end is possible when the group waits at bars, restrooms, or other stops. Do not book a tight dinner reservation immediately afterward.
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Drinks along the route, with a few limits

You may buy alcoholic drinks at bars along the route and carry a beverage during the walk. Drinks are not included in the $18 ticket, so your final cost depends on what you order.
This option adds a distinctly New Orleans touch. It also helps explain why the tour is called a two-in-one history and haunted walk with a bar component. Still, you do not need to drink to take part. To-go windows are available for people who prefer not to enter a bar, and children may not be allowed inside some establishments.
Keep your pace and your judgment in mind. The operator can refuse service to anyone who is extremely intoxicated, and a participant removed for that reason is not entitled to a refund. The French Quarter is also a residential neighborhood, so the rules ask you not to ring private doorbells, trespass, or obstruct sidewalks.
For many people, one drink is enough to add atmosphere without making the walk harder. You will be stopping, listening, and moving at a moderate pace on old, uneven streets. Comfortable shoes matter more than a large bar tab.
A fair look at the $18 price

At $18 per person, this is an inexpensive way to get a guided introduction to the French Quarter. The price includes the local guide and the walking tour, but not drinks, gratuity, or private admission to attractions.
The value depends on what you want from a tour. If you are looking for a quick orientation with stories, local recommendations, and a route through more than 10 locations, the price is reasonable. A good guide can help you connect streets and buildings that might otherwise blur together during an independent stroll.
It is less of a bargain if you expect formal access to historic interiors, a small museum-style group, or a guaranteed paranormal event. You remain on public property, and the experience is built around narration rather than special entry.
I would also set aside money for a tip if the guide gives you a good walk. Gratuities are excluded, and the operator recommends them. Add drink costs only if you plan to use the bar stops.
The real drawbacks to weigh

The biggest practical issue is punctuality. You need to check in a few minutes early at the correct sidewalk meeting point. If you arrive after the group leaves, the guide may not be able to stop, and late arrivals are not refunded.
The second issue is schedule uncertainty. A crowded bar or restroom stop can slow the walk, and the operator may delay, change, or reschedule a departure because of traffic, weather, or other local conditions. Keep your phone number accurate when booking, since text messages are the main way updates are sent.
Cancellation terms need careful attention. The booking policy allows a full refund when you cancel at least 24 hours before the start time. Changes or cancellations inside that window are not refunded. If the operator cancels because of poor weather or too few participants, you are offered another date or experience, or a refund under the stated booking policy.
The operator’s own terms also warn that the tour runs rain or shine when it goes ahead, and that late arrivals receive no refund. I would not make this your only plan on a short New Orleans visit. Keep a backup activity in mind, particularly during poor weather or if you are booking close to departure.
Who will enjoy this most

I would recommend this walk to someone visiting New Orleans for the first time who wants a fast introduction to the French Quarter. It also works well for couples, solo visitors, and friends who want history with a relaxed bar option.
Families should check the age details before booking. Children under 18 need a parent or guardian unless a guide authorizes otherwise, and some bars do not admit children. To-go windows help, but the route still includes bar stops and haunted stories that may not suit every child.
This tour also suits people who like a guide with personality. The experience depends heavily on storytelling, and Coty or Cody has been praised for being easygoing, funny, and good at holding attention. The guide has also been credited with offering local drink suggestions, including the Ghostbuster at Harry’s, which became a favorite for one couple during their stay.
I would choose another format if you dislike walking on uneven pavement, want extended time for photographs, or prefer a carefully fixed route. Participants are expected to stay with the group, and the guide cannot stop the entire walk for someone who wants to wander off for pictures.
Small practical details that matter
Wear shoes with good support. The operator warns about old, uneven, and worn streets and walkways, and the route moves at a moderate pace.
Bring weather-appropriate clothing. New Orleans can be very hot or quite cold, and the tour operates outdoors. Rain does not automatically mean the walk stops, though the operator may cancel or reschedule in poor conditions.
Service animals are allowed, and the tour is near public transportation. Most people can participate, but anyone with mobility concerns should consider the pavement and the length of the walk before booking.
Photos are encouraged, but audio and video recording devices are not allowed. If you borrow paranormal equipment, you must request it at check-in, provide the required booking and contact details, and return it before leaving. Lost or damaged equipment carries a $250 charge.
Should you book the New Orleans Historical and Haunted Walking Tour?
Book it if you want an affordable, story-led walk through the French Quarter and like the idea of mixing local history with ghost lore. The $18 cost is easy to justify when you use it as a first-day orientation, especially with a guide such as Coty who can add local facts and drink suggestions.
Choose a daytime departure for a clearer history lesson. Choose the evening for atmosphere and bar stops. Just arrive early, allow two hours in your schedule, wear sturdy shoes, and keep your expectations realistic: the ghosts are part of the stories, not a promised sighting.
FAQ
Where does the tour start?
It starts at 941 Bourbon Street in New Orleans, on the sidewalk by the gate to the courtyard attached to Lafitte’s Blacksmith Shop Bar. Tours do not meet inside the bar.
Where does the tour end?
The tour ends in the French Quarter, in the heart of Vieux Carré.
How long does the walking tour last?
The tour lasts approximately one to two hours. The length can change because of waiting times at bars, restrooms, and other stops.
Are drinks included in the ticket price?
No. Alcoholic drinks are available to purchase at bars along the route, but they cost extra. To-go bar windows are also available.
Is the tour offered during the day and at night?
Yes. Multiple daytime and nighttime departure times are available, subject to the schedule at booking.
Are ghosts guaranteed?
No. The tour includes haunted stories and supernatural folklore, but no paranormal activity is guaranteed.
What happens if I arrive late?
Tours leave at the scheduled departure time, and late arrivals may miss the group. No refund is provided for arriving late, so you should check in a few minutes early.
Can I cancel for a full refund?
You can cancel at least 24 hours before the experience starts for a full refund. Cancellations or changes made less than 24 hours before the start time are not refunded.
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