Review · CALIFORNIA
Mist, Mayhem & Murder: Monterey Ghost Tours
Monterey’s waterfront looks peaceful by day. After dark, its old buildings and black bay take on a different mood. This one-hour walk brings you tales of murder, sea monsters, and exorcism, with stops near the Monterey Hotel, Stokes Adobe, Old Fisherman’s Wharf, and an art museum that once served as a morgue.
I like the mix of local history and ghost lore, and I like that the tour costs $24 rather than demanding a large evening outlay. Guides including Ari, Adam, and Louis have been praised for lively storytelling and strong knowledge of Monterey’s past. The main drawback is simple: you stay outside, so do not book this expecting access to haunted interiors.
Key points to know
- Look for the lantern: Meet outside Colton Hall Museum and Jail, between the two stairwells, where your guide wears a black US Ghost Adventures shirt.
- The bay gets its own legend: You will scan the water near Old Fisherman’s Wharf for the Moore’s Beach Monster.
- The stories are tied to real places: The route includes the Monterey Hotel, Stokes Adobe, and a former morgue now used as an art museum.
- Expect a walking tour, not a building tour: You may look into buildings, but entry is not part of the experience.
- The guide shapes the night: Ari, Adam, and Louis have each been singled out for animated, informed presentations.
- Plan for one mile or more: Wear comfortable shoes and bring clothing suited to the weather. The tour runs rain or shine.
Monterey after dark, where history turns uneasy

I like ghost tours best when they use stories to explain a place rather than simply stringing together spooky claims. This Monterey walk appears to follow that useful path. The tales are attached to adobe buildings, hotels, medical history, the waterfront, and a notorious local exorcism.
That makes the hour more than a hunt for cold spots. You get a quick introduction to Monterey’s darker past while moving through some of the city’s best-known historic areas. The guide’s job is to connect the setting with the story, and the strongest feedback points to guides who do that with energy and humor.
You should still set your expectations correctly. This is not a paranormal investigation, a theatrical haunted house, or a tour filled with indoor access. You walk through public areas, listen to stories, and look at the buildings from outside. The atmosphere comes from the old streets, the dark water, and your imagination.
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Starting at Colton Hall and Jail

The meeting point is outside Colton Hall Museum and Jail, at the patio between the two stairwells. Arrive 15 minutes early. Your guide should be easy to spot in a black US Ghost Adventures shirt, carrying a lantern.
That lantern matters more than it might sound. Monterey has plenty of evening activity, and a clear meeting point saves you from wandering around looking for a group. It also sets the tone without turning the evening into a costume show.
The tour is in English, led live by a guide. The guide is the main attraction, so arrive ready to listen. A strong storyteller can make a familiar building feel strange; a flat delivery would make even a murder tale drag. The available feedback gives Ari, Adam, and Louis credit for animated and informed guiding, with Adam in particular described as energetic and Louis praised for connecting stories to reports from people who worked in the buildings.
Names and guides can change, so treat those examples as a sense of the style rather than a promise of who will lead your departure.
The waterfront and the Moore’s Beach Monster

Old Fisherman’s Wharf gives the tour its best visual pause. Here, you look out across the bay and hear about the Moore’s Beach Monster, a local sea-monster tale that adds a dose of coastal mystery to the evening.
This part works because the setting does some of the storytelling. A dark stretch of water is an ideal place for an uncertain shape, a strange sighting, or a story passed along over many years. You are not promised a monster sighting, of course. The point is to consider the bay as a source of folklore, not just as a scenic backdrop.
The wharf also helps break up the walking route. You get a change from streets and old facades, with open water in front of you and Monterey’s maritime past close at hand. Bring a layer if the evening is cool. The information provided does not give a precise weather forecast or shelter plan, and this tour operates rain or shine.
The Monterey Hotel and Stokes Adobe

The route calls at iconic historic sites including the Monterey Hotel and Stokes Adobe. The value here is the connection between the building and the tale. You are not simply told that a place is old. You hear why it has earned a place in Monterey’s ghost lore.
Stokes Adobe gives the tour a strong sense of place. Adobe buildings carry a different mood from grand hotels or waterfront structures, and the change in architecture helps keep the hour varied. You may look into or toward the buildings, but you should not expect to go inside them.
The Monterey Hotel brings another kind of story. Hotels are natural settings for tales of visitors, staff, illness, violence, and unexplained events. The guide can use the building to show how Monterey’s past was shaped by the people who stayed, worked, and suffered there.
I would pay close attention to the ordinary details. The best moments on a tour like this are often not the loudest scare. They are the small links between a building’s former use and the people connected with it.
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The Lara-Soto Adobe and the famous exorcism
One of the most unusual stories concerns the Lara-Soto Adobe and a priest called in to perform an exorcism. The tale also involves John Steinbeck, who reportedly ordered the exorcism before moving in.
That detail gives the tour an unusual literary and local-history angle. Steinbeck is strongly associated with the Monterey area, so the story links a famous writer to a building with a darker reputation. It also shows how folklore can grow around real people and places.
You do not need to accept the supernatural claim to enjoy this stop. I find these stories work best when you listen on two levels: first as a ghost story, then as evidence of how a community remembers its buildings. The guide’s handling matters here. The account should be entertaining, but the tour also promises researched history and local stories rather than pure invention.
Murderous doctors and a bloody nineteenth-century tragedy

The route includes stories of murderous doctors, cheerful tavern owners, and victims of a bloody nineteenth-century tragedy. Those subjects widen the tour beyond the usual haunted-house formula.
The medical stories bring an especially grim edge. Doctors once worked under conditions very different from today, and tales tied to medicine can reveal fears about illness, treatment, and trust. The tavern stories offer a change in tone, especially if the guide presents their characters as colorful rather than simply sinister.
The nineteenth-century tragedy gives the hour its human weight. A ghost story is easy to consume when it is only a strange sound or a shadow. Stories about actual victims ask you to remember that Monterey’s past included violence and loss, not just picturesque buildings.
This is also where the guide’s judgment matters. The most effective delivery will keep the story respectful while still allowing a little humor. The tour is described as fun-loving, but that does not mean every subject should be treated as a joke.
The former morgue and the limits of the route

A particularly eerie stop is an art museum that used to be a morgue. That change of use makes the building memorable. A place associated with death now serving as a public art space creates the kind of contrast that ghost tours handle well.
You should expect to feel the mood of the building from the outside rather than explore its rooms. One clear consideration is that no buildings are included in the walk. You may peer toward entrances or windows, but the tour does not provide indoor access.
This limitation is worth keeping in mind before you pay. If you want locked-room access, basement corridors, or a paranormal investigation with equipment, this is not that experience. If you enjoy hearing the story of a building while standing beside it, the outside route should suit you.
One account describes an EMF reader being passed around during the tour, with the device spiking several times. That may add a playful investigative element, but it should not be treated as a guaranteed part of every departure. The core offering is the guide, the route, and the stories.
What one hour feels like on foot

The tour lasts one hour, which is enough time for a brisk introduction to Monterey’s haunted side without taking over your evening. You should still be prepared to walk more than a mile. The route is not recommended for people who cannot manage that distance and is not suitable for people with mobility impairments.
Wear comfortable shoes. Monterey’s weather can shift, and the tour runs in rain or shine, so bring weather-appropriate clothing. The information provided does not promise seating, indoor shelter, or a break, so plan on standing and walking for the full hour.
There is no transportation included. That is not a serious issue for a central walking tour, but you need to arrange your own way to the meeting point and back. If you have dinner plans, allow a little extra time after the scheduled finish rather than booking a tight connection.
Smoking, alcohol, and drugs are not allowed. Video recording is also not allowed. Keep your phone available for directions, but give the guide your attention during the stories.
The guide makes or breaks the evening

Ghost tours live or die by narration. The places cannot move, and the darkness does most of the visual work. The guide has to supply the structure, timing, humor, and historical context.
The strongest feedback here focuses on the people leading the walks. Ari has been thanked for the experience, Adam described as animated, and Louis praised for sharing accounts connected to people who worked in the buildings. Another account highlights a guide who brought an EMF reader into the storytelling.
That tells you what to look for: a guide who can explain the history, tell a clean story, and keep the group moving. You may get a dramatic narrator, a history-minded guide, or a blend of both. The company is US Ghost Adventures, and the guides wear branded shirts rather than elaborate period costumes.
I like that approach for Monterey. Costumes can be fun, but plain clothes and a lantern keep attention on the old buildings and the story. The experience should feel like an evening walk with a spooky subject, not a staged theater performance.
Is $24 a fair price?
At $24 per person, this is reasonably priced for a one-hour guided walk in a historic coastal city. You are paying for the route and the guide’s preparation, not admission to a museum or a long list of included attractions.
The value is strongest if you want a short evening activity that adds context to places you might otherwise pass without noticing. It can also work well at the start of a Monterey visit, since the stories may encourage you to return by day to see the museums and historic buildings properly.
The value is weaker if you expect indoor access, a long investigation, or a large amount of equipment. The tour does not include transportation, and the walk is relatively short. You should book it for storytelling and atmosphere, not for a packed schedule of attractions.
Free cancellation up to 24 hours before the start and the option to reserve now and pay later make the booking less risky. Check the available start times when you book, since the exact schedule is not fixed in the information provided.
Who should book this Monterey ghost walk?
I would choose this tour if you enjoy local legends, old buildings, and history with a darker edge. It suits couples, friends, and families with older children who can walk for at least a mile and stay engaged during a live story-based tour.
It is also a good fit if you have only one evening in Monterey. One hour gives you a focused activity without requiring a full night. The waterfront stop adds atmosphere, while the adobe and hotel stories give the walk a clear local identity.
I would skip it if mobility is a concern, if you dislike being outdoors in poor weather, or if you want to go inside the locations. I would also look elsewhere if your main goal is a formal paranormal investigation. The experience is a guided history walk with ghost stories, not a guaranteed encounter with the supernatural.
Final call: book it for stories, not building access
Book Mist, Mayhem & Murder if you want an affordable, compact way to see Monterey from a stranger angle. The Moore’s Beach Monster, the Lara-Soto Adobe exorcism, the former morgue, and the tales of murder give the hour plenty of variety.
Go in ready to walk, dress for the weather, and listen closely. The best reason to book is the guide’s storytelling, especially if you enjoy a tour that treats local history and ghost lore as connected subjects. The main warning is equally clear: you will remain outside, and the experience depends heavily on who holds the lantern that night.
FAQ
Where does the Monterey ghost tour meet?
Meet outside Colton Hall Museum and Jail, at the patio area between the two stairwells.
How early should I arrive?
Arrive 15 minutes before the scheduled start time.
How will I recognize the guide?
The guide wears a black US Ghost Adventures shirt and carries a lantern.
How long does the tour last?
The tour lasts one hour.
What language is the tour in?
The live tour is conducted in English.
What places are included on the route?
The route includes sites such as the Monterey Hotel, Stokes Adobe, Old Fisherman’s Wharf, and an art museum that formerly served as a morgue.
Will I go inside the buildings?
No. The tour takes place outdoors, and building entry is not included.
How much walking is involved?
You should be able to walk more than one mile. Comfortable shoes are recommended.
Does the tour operate in bad weather?
Yes. The tour takes place rain or shine, so wear clothing suited to the forecast.
Can I cancel for a refund?
You can cancel up to 24 hours in advance for a full refund. You can also reserve now and pay later.
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