Review · NEW ORLEANS

Ghosts of New Orleans: Self-Guided Haunted Audio Walking Tour

★ 4.0 · 32 reviews 1 hour to 1 hour 15 minutes (approx.) From $6 Operated by WalknTours · Bookable on Viator
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New Orleans does ghost stories better than almost any American city, and this self-guided French Quarter walk puts you right in the middle of them. You’ll hear tales tied to LaLaurie Mansion, the Casket Girls, Civil War soldiers, pirates, vampires, and haunted restaurants while walking from Royal Street to Bourbon Street.

I like two things right away: the $6.75 price is far below most guided ghost tours, and you control the pace. Pause for a drink, duck into a shop, take photos, or stop the narration when the Quarter gets noisy. The main caution is simple: this is an app, not a person. Downloading and opening the tour correctly matters.

Key points before you book

Ghosts of New Orleans: Self-Guided Haunted Audio Walking Tour - Key points before you book

  • LaLaurie Mansion begins the walk: Hear the dark stories attached to one of New Orleans’ most notorious buildings, viewed from the street.
  • Eleven short stops fill roughly an hour: The route moves through the French Quarter, with most walking gaps taking only a few minutes.
  • The WalknTours app provides GPS directions: An arrow on the map helps keep you on course, though French Quarter street signs can be tricky.
  • You set the schedule: Start any time, pause as often as you like, and return to the tour later because it does not expire.
  • The final stop is Fritzel’s: If you receive the password earlier, you may have the chance to enter the vampire-themed speakeasy.
  • Every site is viewed from outside: Admission, food, and drinks are not included.

A ghost walk that costs less than a Bourbon Street cocktail

Ghosts of New Orleans: Self-Guided Haunted Audio Walking Tour - A ghost walk that costs less than a Bourbon Street cocktail

At $6.75 per person, this tour is priced as an easy add-on to a New Orleans day. You are not paying for a live guide, transportation, or entry to historic buildings. You are paying for narrated stories, GPS directions, and the freedom to walk with your own group.

That distinction matters. A live guide can answer questions and adjust the storytelling to the mood of the group. This tour cannot do that. Its value comes from being inexpensive, private, and available whenever you want it.

The route takes about one hour to one hour and 15 minutes. The audio clips at the stops are short, generally two to four minutes, so the walking itself makes up much of the experience. The sites sit close together, and you likely will not walk more than a few minutes between most locations.

The app also includes a virtual walk you can take later. That is useful if rain, heat, fatigue, or a crowded sidewalk causes you to skip part of the route.

More Ghost Walking Tours in New Orleans

Getting started at LaLaurie Mansion

Ghosts of New Orleans: Self-Guided Haunted Audio Walking Tour - Getting started at LaLaurie Mansion

The tour begins outside LaLaurie Mansion at 1138 Royal Street. You do not meet a guide there, collect printed materials, or wait for a group. The mansion is the first storytelling stop, and you use your phone to begin.

The narration covers the building’s association with torture and the enslaved people who died there, whose spirits are said to remain. It also mentions actor Nicolas Cage, who once owned the property. The stop lasts about two minutes, so expect a compact introduction rather than a long historical lecture.

You will not enter the mansion. That is true for the entire walk. These are exterior viewing points, and the appeal comes from standing in the actual streets connected to the stories.

Because the first stop can be confusing for anyone expecting a person or ticket booth, set up the app before you arrive. Your booking confirmation is received at the time of purchase, and the tour is taken through the WalknTours app. There is no physical tour packet waiting at the mansion.

Casket Girls, vampires, and an old hospital

The second stop is the Old Ursuline Convent Museum. Here, the story shifts to the Casket Girls, young women who arrived at the Ursuline Convent hoping to find husbands. Local legend adds a darker twist: some supposedly brought vampires with them.

This is a good example of the tour’s tone. It mixes New Orleans history with folklore and supernatural claims. If you want strictly documented history, parts of the narration may feel loose. If you enjoy the way local legends grow around old buildings, the blend works well.

The itinerary also includes an unnamed former hotel that served as a hospital for wounded Confederate soldiers during the Civil War. The story says those soldiers still wander the halls, searching for medical help. Again, you view the building from outside. The short stop gives you a sense of how the city’s wartime past becomes ghost lore.

The route then reaches the Andrew Jackson Hotel, a French Quarter Inns property. Its ghosts are connected to people who died from malaria. The audio explains who is said to move through the building at night, keeping the stop focused on the hotel’s supernatural reputation rather than asking you to enter.

Wooden buildings and haunted dining rooms

Ghosts of New Orleans: Self-Guided Haunted Audio Walking Tour - Wooden buildings and haunted dining rooms

Madame John’s Legacy is one of the more visually distinctive stops. It is among the last remaining wooden buildings in New Orleans, and the narration connects its haunting to the building’s past.

This stop works best in daylight, when you can take time to look carefully at the exterior. The audio lasts about two minutes, but you can pause it if you want to examine the architecture or take photos.

Next comes Muriel’s Jackson Square, a restaurant known in the tour for its ghost from centuries ago. You only stop at the entrance or exterior, so a meal is not part of the experience. Still, the location gives you an easy option to pause the tour and return later for food if you want to connect the story with the place itself.

That flexibility is one of the better features here. You can pause the narration before lunch, shopping, or a drink, then continue when you are ready. You are not trying to keep up with a group or reach the next stop before a guide moves on.

Fire, vampires, and two atmospheric alleys

Ghosts of New Orleans: Self-Guided Haunted Audio Walking Tour - Fire, vampires, and two atmospheric alleys

The Place d’Armes Hotel brings another chapter of destruction and rebuilding. The building is associated with one of the fires that swept through New Orleans, and the story says spirits remain on the grounds. The narration also brings back the vampire theme, with tales of blood-drinking neighbors.

The stop lasts about four minutes, making it one of the longer clips. That extra time gives the story more room, though the sidewalk itself can be busy and noisy. Earbuds can help, especially when street sounds compete with the narration.

Pere Antoine Alley follows. This narrow passage is linked to the ghost of a devoted monk. The stop is only about two minutes, but the setting does much of the work. An alley feels naturally suited to a ghost story, and you can pause to look around rather than simply walking past.

Pirates Alley adds a different flavor. The narration connects the passage with Jean Lafitte and his brother, then suggests that the pirates never truly left. Here the tour moves away from haunted buildings and toward New Orleans’ pirate lore.

These shorter stops help the walk maintain its rhythm. You are not standing in one place for ten minutes while a large crowd gathers. You hear the story, look at the setting, and continue.

The final stretch: theater ghosts and Bourbon Street spirits

Ghosts of New Orleans: Self-Guided Haunted Audio Walking Tour - The final stretch: theater ghosts and Bourbon Street spirits

Le Petit Theatre is associated with tragedy and ghosts who supposedly continue to perform. The theater is viewed from outside, and the narration lasts about two minutes.

Pat O’Brien’s is the next stop. You hear about the ghosts inside the famous bar while standing at the entrance. Admission is not included, and the tour does not provide food or drinks, so treat this as a story stop rather than a bar visit.

The route ends at Fritzel’s European Jazz Pub at 733 Bourbon Street. This final stop lasts about two minutes and brings back the vampire theme. If you got the password earlier in the tour, you may have the chance to enter the vampire speakeasy.

That wording is important: the password does not mean a guaranteed admission experience. The tour gives you the chance to try it, but this is not a reserved private room or included attraction. The end point is also a useful place to continue your evening on Bourbon Street.

What the app does well, and where it can frustrate you

Ghosts of New Orleans: Self-Guided Haunted Audio Walking Tour - What the app does well, and where it can frustrate you

The strongest part of the app is its navigation. The built-in map uses an arrow overlay to show which way to go, and the narrator gives spoken orientation before you head onto the next street. That is helpful in the French Quarter, where some signs are easy to miss.

You can pause the audio, stop for pictures, and move at your own speed. A family can let a child use the app’s EMF detector feature, which creates a playful ghost-hunting element. The detector is entertainment, not proof of anything supernatural, but it can make the walk more engaging for younger children.

The narrator uses background sounds and effects to support the spooky mood. The result is closer to a Halloween-style audio story than a serious architectural lecture. You get facts about the places, but the main purpose is atmosphere and fun.

The weak point is also clear. Some people have found the app difficult to open or navigate, and one person could not access the purchased tour. Another description found the narration monotone and stopped early. Those are not minor concerns if you are not comfortable with smartphone apps.

Before leaving for the start point, download the WalknTours app and make sure the tour appears. Confirm that your phone has enough battery, and bring headphones if you want clearer sound. If French Quarter directions confuse you, using a separate map app on another phone may help, though the tour itself includes navigation.

When to take this French Quarter walk

Ghosts of New Orleans: Self-Guided Haunted Audio Walking Tour - When to take this French Quarter walk

You can take the tour at any time because it has no fixed departure schedule and does not expire. That gives you several practical choices.

A daytime start makes it easier to see the buildings and avoid the heavier evening crowds. It also lets you combine the walk with shopping, lunch, and sightseeing. The ghost stories may feel less eerie under the sun, but the tradeoff is comfort and visibility.

An evening start adds atmosphere. Bourbon Street and the narrow alleys feel more suited to ghost stories after dark, though noise can make the audio harder to hear. The route is private to your group, but you are still walking through public streets shared with other people.

Weather matters. The tour can continue through rain if you are prepared, but bring a poncho and protect your phone. A thunderstorm can turn a pleasant walk into a scramble, while the pause function lets you wait out a shower.

Most people can participate, and service animals are allowed. The route is near public transportation. The experience is private in the sense that only your group uses the tour, not because you receive a private guide.

Who will get the most from it

I would choose this for a couple, family, or small group that wants ghost stories without committing to a scheduled group walk. It is also a smart choice if your schedule is tight. You can start early, stop where you want, and finish before lunch or an evening reservation.

Families may enjoy the short audio segments, sound effects, and EMF detector. History-minded visitors can use the stories as a starting point, then look up more information about the buildings afterward. The tour gives you enough context to make the streets more interesting without filling your whole day.

I would not choose it if you want a live storyteller, detailed historical debate, or access inside the buildings. You also need to be comfortable handling the app yourself. A person who dislikes smartphone navigation may spend more time troubleshooting than enjoying the Quarter.

At $6.75, the risk is low, but the experience still depends on preparation. The most important step is confirming the app works before you arrive at LaLaurie Mansion.

Should you book Ghosts of New Orleans?

Book it if you want a cheap, flexible introduction to the French Quarter’s ghost and vampire legends. The close-together stops, short narration, private format, pause button, and optional virtual walk make it easy to fit around a larger New Orleans plan.

Skip it if you expect a guide to meet you, open doors, answer questions, or lead you through the buildings. This is an audio walk on your phone, with every stop viewed from outside.

For the best result, download the app before starting, begin with a full phone battery, and think of the tour as folklore with historical scenery. If you enjoy spooky stories, want to avoid a large group, and value control over your time, the price is hard to argue with.

FAQ

How long does the Ghosts of New Orleans audio tour take?

The walk takes approximately one hour to one hour and 15 minutes. You can make it longer by pausing for photos, food, shopping, or additional time at a stop.

Where does the tour begin?

It begins outside LaLaurie Mansion at 1138 Royal Street in New Orleans.

Where does the tour end?

The final stop is Fritzel’s European Jazz Pub at 733 Bourbon Street.

Is there a live guide?

No. This is a self-guided smartphone tour using GPS and audio narration. Only your group participates in the activity.

Do I enter the haunted buildings?

No. All sites are visited from outside, and admission to buildings is not included.

What does the $6.75 price include?

It includes the WalknTours smartphone-guided Ghosts and Vampires of French Quarter tour and a virtual walk you can take later. Food, drinks, and admission fees are not included.

Can I start the tour whenever I want?

Yes. There is no fixed schedule, and the tour can be taken at any time. It does not expire.

Can I cancel for a refund?

You can receive a full refund if you cancel at least 24 hours before the experience start time. Cancellations within 24 hours are not refunded.

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