Review · SAVANNAH
Ghost Hunters Paranormal Investigation
Savannah’s 416 W Liberty Street is not a haunted-house attraction with actors waiting around corners. It is a real historic building, once used as a distillery and pharmacy, where you spend about two hours trying paranormal equipment for yourself. The setting is small, old, and atmospheric, with a history that gives the ghost stories some shape.
I like the hands-on format and the late evening start. You do not just listen to a guide tell spooky tales. You learn how to use EMF meters, thermal cameras, spirit boxes, REM Pods, and other tools, then test them in rooms across the building. The tradeoff is space: this is one building, not a walking tour through Savannah, and the steep stairs may be difficult for some people.
Key points to know
- Three levels of a historic building: Explore a former distillery and pharmacy with a long, changing past.
- Real investigation equipment: Use spirit boxes, thermal cameras, EMF meters, REM Pods, SLS cameras, Ovilus devices, and more.
- Guided but hands-on: Katie, Andrew, and other team members explain the equipment and help you judge unusual results.
- Small group size: The maximum is 16 people, though some sessions may feel more personal than others.
- Late evening timing: The approximately two-hour activity leaves most of your day free for Savannah’s squares, museums, and restaurants.
- Ages 13 and up: Steep stairs, paid parking nearby, mobile tickets, and English-language instruction are part of the practical picture.
What happens inside 416 W Liberty Street

You meet at 416 W Liberty Street in Savannah and finish at the same address. There is no transportation between stops, since the entire activity takes place inside this one building.
The property has served as a distillery and a pharmacy, and its use has changed over time. That matters because the guide begins with the building and the land beneath it, rather than presenting a string of unrelated ghost stories. The place itself is the focus.
You can expect an introduction to the location, a basic explanation of the investigation process, and time to explore the available rooms. The building has three levels, with investigation activity mainly centered across the usable floors. Steep stairs connect the spaces, so wear shoes you can manage comfortably and take your time moving between levels.
The two-hour schedule gives you enough time to try several tools rather than seeing one demonstration and heading home. Still, the building is limited in size. If you want a long walk through several haunted sites, this will feel compact. If you prefer spending time in one location and testing equipment carefully, the smaller footprint works in your favor.
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The equipment makes this more than a ghost story
The strongest part of this activity is the chance to handle the gear. You may work with EMF meters, thermal cameras, REM Pods, spirit boxes, SLS cameras, mapping software, grids, Ovilus devices, and small motion-triggered objects sometimes called cat toys.
Each tool gives you a different way to record or interpret what happens. An EMF meter tracks changes in electromagnetic fields. A thermal camera shows temperature patterns. A REM Pod can react when something enters its field, while a spirit box scans radio frequencies and may produce fragments that participants try to interpret.
The guide does not simply hand you a device and walk away. Katie has been praised for explaining how the tools work and for helping people question the results instead of accepting every sound or light as proof. That point is important. A good investigation needs curiosity and a little caution.
Some people report hearing names or receiving direct answers through the spirit box. Others describe unusual readings, unexplained sounds, touches, or movement on the equipment. You may have a highly active session, a quieter one, or something in between. The activity does not guarantee a sighting, and the appeal is partly in testing what you can observe for yourself.
Katie, Andrew, and the value of a present guide

The guide can make or break an investigation. A host who rushes through the tools leaves you with a handful of blinking gadgets and little idea what they mean. A host who stays involved gives the group a better chance to ask clear questions and avoid confusion.
Katie has been singled out for her calm instruction and for showing people how to question or debunk unusual readings. Andrew has also been praised for setting the mood with the story of the building and its land, then staying involved while the group worked. Those details suggest a useful balance: you get background and direction, but you also have room to take part.
That balance is worth noting because the activity may feel partly self-guided. The team supplies the gear and explains its use, but you and the other participants do much of the investigating. If you expect a guide to lead every moment and point out exactly what you are supposed to see, adjust your expectations.
I like this arrangement for people who enjoy asking questions and trying things themselves. It also lets you choose how involved you want to be. You can hold equipment and speak to the room, or stay back and observe while others take the lead.
What a typical investigation can feel like

The first part is likely to feel more like an orientation than a scare show. You learn about the building, hear why it has a reputation for paranormal activity, and get an explanation of the equipment.
Then the group works through the rooms and levels. You may split attention between different devices, listen for responses, watch thermal images, or test a room with a spirit box. The team may help you compare a strange reading with what is happening around you.
Some of the most memorable moments described from this activity involve apparent personal responses. People have reported being addressed by name, hearing terms of affection through a spirit box, or feeling a touch on the shoulder. One session included attempts at the Estes Method, in which one participant listens through headphones while others ask questions. This is an optional investigative approach, not something you should assume will happen every time.
You might also see interaction on an SLS camera or get a response from an Ovilus. These devices can make the session feel active even when you do not see a figure. Keep your phone ready if you want to record sounds or images, but remember that the group may be working in dim rooms and moving between floors.
The important word is might. Some people leave with several strange moments. Some hear odd sounds and receive a few intriguing responses. One person had fun despite seeing no ghost at all. That range is normal for an investigation and should be part of your decision to book.
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The building is atmospheric, but not large

The location gives the activity its character. A former distillery and pharmacy is more distinctive than a generic event space, and the building’s changing uses provide a natural starting point for its stories.
You explore three levels, but the usable investigation area is still relatively small. One session felt limited because the group worked in a compact building across two main floors. If everyone wants to use the same device or gather in the same room, movement can become tight.
The maximum group size is 16. That is reasonably small for this kind of activity, but group chemistry matters. A small, focused group can give you time to ask questions and try several tools. A louder group, a camera enthusiast, or an especially energetic teenager may make it harder to concentrate.
This is also not a polished theatrical production. If you want actors, staged scares, or a presentation of confirmed ghost sightings, you may prefer one of Savannah’s theater-style attractions. This activity is better suited to people who want uncertainty, equipment, and the chance to decide what they think happened.
Is $74.85 a fair price?

At $74.85 per person, this costs more than a standard Savannah ghost walk. The price makes more sense if you value access to the building and the equipment, not just a narrated stroll.
You are paying for approximately two hours in a restricted historic space, along with use of several types of paranormal equipment and guidance from the investigation team. The chance to handle a thermal camera or spirit box is the main difference between this and a regular storytelling tour.
The value drops if you expect guaranteed proof. No paranormal activity can be promised, and not every session produces dramatic results. You could spend the full two hours recording only a few odd sounds or ambiguous readings.
I would see this as a specialized evening activity rather than a general introduction to Savannah. It is a fair choice for someone who has already done a ghost walk and wants to try the tools directly. It is less compelling for someone who mainly wants Savannah architecture, local history, or a fast-paced haunted story tour.
Who should book this Savannah ghost hunt?

This activity suits you if you enjoy mysteries, old buildings, ghost lore, and small-group experiments. It works particularly well for couples, friends, and families with teenagers who can handle the late hour and steep stairs.
The minimum age is 13, and the activity is not suitable for younger children. Some families have enjoyed it with teenagers, but the setting is not designed as a child-focused attraction. If someone in your party dislikes dark rooms, uncertain results, or close quarters, choose another evening plan.
You should also book it if you are comfortable forming your own opinion. The guides can help you use the equipment and think through what happens, but they cannot turn every noise into evidence. Skeptics are welcome, and an open mind is more useful than a firm belief.
Service animals are allowed, and most people can participate. Paid parking is available nearby. Since confirmation arrives at booking and the ticket is mobile, you can keep the practical side simple, but leave enough time to park and arrive at the address.
How to get the most from the two hours

Arrive ready to participate. If you want to test the equipment, do not hang back for the whole session and hope the guide brings every device to you. Ask how each tool works and take your turn.
Bring a phone if you want to take photographs or record audio. A few people forget to take pictures because the activity keeps them busy, while others have captured sounds or images they found intriguing. Use your phone with consideration for the group, especially in dark rooms where flashes may distract people.
Wear sensible shoes for steep stairs. The building’s vertical layout is part of the setting, but it also means you should not treat the evening like a casual stroll. If stairs are a concern, ask before booking because the location has no promise of easy access.
Keep track of the clock. Two hours passes quickly when several rooms and devices are in play. If one piece of equipment produces an interesting response, enjoy it, but do not let one experiment consume the entire session.
Finally, give the guides clear questions. Direct questions are easier for the group to follow than a stream of excited requests. The best moments often come when everyone pauses, listens, and checks what the equipment is actually showing.
Booking, cancellations, and timing

The activity is offered in English and uses a mobile ticket. It begins in the late evening, which is useful if you want to spend the day at Savannah’s historic squares, museums, shops, or restaurants.
Free cancellation is available if you cancel at least 24 hours before the local start time. Inside that window, the payment is not refunded, and changes are not accepted. This is worth checking before you reserve, since late evening plans can shift during a Savannah visit.
The activity is often reserved about 16 days ahead. That does not guarantee every date will sell out, but it is a good reason to book earlier if your schedule is fixed or you want a particular night.
My take: book it for participation, not proof
I would book Ghost Hunters Paranormal Investigation if I wanted a more active alternative to Savannah’s usual ghost walks. The building, the small group limit, and the range of equipment give you something to do beyond listening to a guide tell stories.
Katie and Andrew appear to bring the right kind of support: enough instruction to keep the investigation moving, with room for you to test the tools and make your own judgment. The best sessions may include spirit box responses, unusual thermal readings, or personal moments that are hard to explain. A quiet session is also possible.
Book it if you are curious, patient, and comfortable with uncertainty. Skip it if you need confirmed sightings, a large route through the city, or a theatrical scare show. At $74.85, it is a focused and fairly specialized activity, but for the right person, the hands-on format makes it one of Savannah’s more unusual evening options.
FAQ
Where does the paranormal investigation begin?
It begins at 416 W Liberty St, Savannah, Georgia 31401.
Where does the activity end?
The investigation ends back at the meeting point at 416 W Liberty Street.
How long does the experience last?
The activity lasts approximately two hours.
What equipment can I use?
Equipment may include EMF meters, thermal cameras, REM Pods, spirit boxes, SLS cameras, grids, mapping software, Ovilus devices, and other investigation tools.
What is the minimum age?
You must be at least 13 years old to attend. The activity is not suitable for children.
How many people can join?
The maximum group size is 16 people.
Can I cancel for a refund?
Yes. You can receive a full refund if you cancel at least 24 hours before the local start time. Cancellations or changes made within 24 hours are not accepted for a refund.
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