Review · DENVER

Awesome Denver Ghost Hunt: Mile High

★ 3.5 · 3 reviews 2 hours (approx.) From $12 Operated by Let's Roam · Bookable on Viator
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Denver’s ghost stories become a city game here. You use the Let’s Roam app to move between landmarks, answer location-based riddles, and complete photo challenges tied to each player’s role. The route includes Molly Brown’s House, the Denver Public Library, the Brown Palace area, and other central sights.

I like the freedom to start any time between 7 a.m. and 10 p.m. and the fact that this is a private activity for your own group. I also like the low price, the individual roles, and the digital copies of your group photos. The catch is important: this is not a guided ghost walk. One low rating described the app as hard to follow and the activity as little more than walking between stops, so book it for a game with spooky themes, not a theatrical history tour.

Key points

  • Self-guided and private: Start when you want, set your own pace, and play only with your group.
  • Central Denver route: Begin at the Denver Public Library and visit Molly Brown’s House, the Brown Palace area, and other nearby landmarks.
  • Three player roles: Choose Brainiac, Photographer, or Mapper, giving each person a job in the app.
  • Ghost stories with game mechanics: Solve riddles, check in at stops, complete photo challenges, and earn points.
  • About two hours: Allow enough time for walking, phone use, photos, and occasional pauses at the sights.
  • Good value with limits: At $12.31 per person, it is inexpensive, but attraction admission, food, transport, and a live guide are not included.

What kind of Denver ghost tour is this?

This is a smartphone scavenger hunt, not a traditional walking tour with a guide leading the way. After booking, you receive instructions for downloading the Let’s Roam app. The app supplies maps, riddles, photo challenges, checkpoints, and a leaderboard.

That distinction matters. If you want a costumed storyteller explaining Denver’s past as you walk, this is the wrong format. If you enjoy solving clues, taking silly group photos, and keeping score, the structure may suit you well.

The ghost theme gives the route its personality. You are prompted to think about unsettling stories connected with the Colorado State Capitol, Molly Brown’s home, the Brown Palace Hotel, and the Byers-Evans House. The supplied description asks questions about heads rolling at the Capitol and furniture moving in Molly Brown’s house. The experience uses those stories as fuel for a game rather than presenting a full historical lecture.

You can play with up to 10 people. Each person receives an individual role, so the activity is not simply one person holding a phone while everyone else follows. The available roles are Brainiac, Photographer, and Mapper. The names suggest the basic division of labor: one player focuses on riddles, one on images, and one on navigation.

Starting at the Denver Public Library

Your meeting point is the Denver Public Library Central Library at 10 W 14th Ave. The activity ends back at the same meeting point, making the route easier to fit into a day of sightseeing.

The library is a practical starting place because it puts you in central Denver. You are near public transportation, and the stated operating window runs from 7 a.m. to 10 p.m., Monday through Sunday. You can choose a morning start, an afternoon game, or an evening outing when the ghost theme feels more natural.

The app leads you from one location to the next. You should expect to stop, read instructions, look around for clues, and enter answers on your phone. The point is not simply to reach the next address. The game asks you to inspect the setting and use what you find there.

That said, you need to be comfortable with app-led directions. One poor experience with this activity focused on confusing app instructions and a route that felt like a series of check-ins. I would download the app and read the starting instructions before gathering your group. A fully charged phone is essential, and a power bank is a sensible extra.

Molly Brown’s House and Denver’s famous survivor

Molly Brown’s House is one of the strongest stops because it connects a recognizable Denver personality with the supernatural theme. Margaret Brown, later known as the Unsinkable Molly Brown, lived in this historic home. Here, the game asks you to consider the claim that her ghost still rearranges furniture.

The activity is not presented as a museum tour, and admission to attractions is not included. You should not assume your ticket gives you entry inside Molly Brown’s House. The route may use the house and its surroundings as a clue location, but the supplied details do not promise an interior visit.

That limitation is worth noting. If you want to tour the rooms, learn about the house’s architecture, or see exhibits, you may need a separate attraction ticket. The ghost hunt gives you a reason to visit the area and a set of tasks to complete, but it does not replace a museum visit.

For a group, this stop can work well because the roles divide attention. The Brainiac may tackle a riddle, the Mapper may confirm the route, and the Photographer can handle a challenge. The resulting photos are sent as digital copies, giving you a small souvenir of the outing.

The Denver Public Library as a game board

Awesome Denver Ghost Hunt: Mile High - The Denver Public Library as a game board

The library is both your start and part of the route. That makes it more than a place to meet. The app uses the city around you as the game board, so public buildings, streets, squares, and outdoor sights become part of the challenge.

The practical advantage is flexibility. You do not need to coordinate with a guide or match a fixed departure time. Your group can pause, regroup, or slow down for photos. The drawback is that you must supply your own momentum. If nobody in your group reads the clues or keeps the team moving, the experience can lose its shape.

I would assign roles before starting. Give the Mapper responsibility for directions, the Brainiac first chance at riddles, and the Photographer the job of getting everyone into the required images. You can switch roles if the app allows it, but the supplied information confirms that each player has an individual role and a corresponding photo challenge.

This format is especially useful for families, friends, or coworkers who like light competition. The leaderboard adds a reason to pay attention instead of simply wandering from point to point. Still, the competition is optional in spirit. You can focus on the stories and photos without treating every clue like a race.

More ghost tours in Denver

The Brown Palace area and Denver’s ghostly reputation

The Brown Palace Hotel is one of the city’s best-known settings for ghost stories, and the hunt uses it as one of its spooky reference points. The supplied route specifically lists The Spa at The Brown Palace as a stop. The description also points to chilling tales connected with the hotel.

You should expect the app to direct you to a location and ask you to complete a task there. You should not expect a private hotel tour or access to every part of the property. The experience includes no guide, no private transport, and no attraction fees.

This is where expectations can make or break the outing. A ghost walk often depends on delivery: pauses, suspense, local detail, and a narrator who knows when to lower their voice. Here, the suspense comes from the setting, the written prompts, and what your group makes of the challenges. The laughs are likely to come from the photo tasks and the competition rather than from a professional storyteller.

If you are already visiting the Brown Palace, the hunt can add a playful reason to look more closely at the area. If you want a serious account of reported hauntings, you may find the app format too light.

Riddles, photos, and the value of the game

At $12.31 per person, the price is the clearest strength. For a private group of friends, the cost is modest compared with a standard guided tour. You receive app access, maps, riddles, leaderboards, individual roles, photo challenges, support by phone, email, or chat, and digital copies of your scavenger hunt photos.

The value depends on how actively your group plays. You are paying for a structured activity and a city route, not for admission to museums or a live guide. If your group enjoys taking pictures and solving clues, the price is easy to justify. If you expect detailed commentary at every stop, you may feel you are paying mainly for directions.

The photo challenges are an important part of the package. They give the Photographer a clear task and encourage everyone to participate. The activities are described as hilarious, but humor depends on your group and the prompt. Plan to be willing to look a little silly in public. That is part of the point.

The digital photos are also a useful touch. You do not need to buy a separate photo package, and you receive copies of the images created during the hunt. Keep in mind that the quality and quantity of those photos will depend on your phone and how carefully your group completes the challenges.

Timing, walking, and phone preparation

The activity takes about two hours. That estimate should cover the route and the game, but your group may finish faster or slower because the tour is self-guided. You can start whenever you choose within the stated hours and move at your own pace.

You should wear comfortable shoes. A moderate level of physical fitness is recommended, and the route involves walking around central Denver while looking at a phone, stopping at sites, and taking photos. Check the weather before you begin and dress for the conditions. The activity does not include private transport, so plan on walking or arranging your own transportation to the library.

A charged smartphone is not a minor detail here. Your phone handles navigation, instructions, riddles, photos, and check-ins. Bring a power bank if your battery is not reliable. It is also wise to keep your confirmation and app instructions easy to find before you arrive.

Service animals are allowed, and the starting point is near public transportation. No minimum age is required, but the game may be more enjoyable for people who can read the clues, use the app, and stay engaged during the walk.

Who will enjoy this hunt most?

I would recommend it most to small private groups that like games. Friends on a Denver city break, families with older children, and coworkers looking for a casual team activity can make good use of the format. A group of two can play, though more people may make the roles and photo challenges livelier.

It also suits travelers who dislike fixed departure times. You can fit the hunt between meals, museum visits, or other plans. The broad start window gives you room to work around weather and energy levels.

I would be more cautious if you are choosing this for a serious history enthusiast or someone who expects a guide. The activity does not include a tour leader, and the app may feel too basic if you want long explanations at every site. The one low rating attached to the experience described it as confusing and lacking added value. That criticism is useful because it points to the central question: do you want a guided story, or do you want a city game with ghostly themes?

Practical booking advice before you commit

This is a private activity, so only your group participates. It is typically booked about nine days ahead, but the stated schedule allows same-day flexibility within the operating hours if a slot is available. Confirmation is provided at booking, along with instructions for downloading the app and starting the hunt.

The experience is non-refundable and cannot be changed for any reason. Check your plans, weather, phone battery, and group availability before paying. Since food and drinks are not included, you can plan a separate café or meal stop before or after the two-hour route.

The activity carries a 3.3 rating based on three reviews, which is a small sample but still worth considering. I would not treat the score as proof that the hunt is poor. I would read it as a warning to understand the format clearly: this is a self-guided app game, and your group supplies the energy, humor, and pace.

Should you book the Mile High ghost hunt?

Book it if you want an inexpensive, flexible way to walk around central Denver while solving riddles and taking goofy photos with your own group. The Molly Brown House, the Brown Palace area, and the Capitol stories give the game a clear local theme, while the private format lets you start and stop without a guide.

Skip it if your main goal is polished storytelling, access inside attractions, or a knowledgeable guide handling the route. At $12.31, the risk is limited, but the experience only feels worthwhile when everyone joins in. Download the app early, charge your phone, wear good shoes, and treat it as a playful scavenger hunt with ghost stories, not a formal haunted-history tour.

FAQ

Is this a guided Denver ghost tour?

No. It is a self-guided private activity using the Let’s Roam app. No tour guide is included.

Where does the activity start?

It starts at the Denver Public Library Central Library, 10 W 14th Ave, Denver, Colorado 80204.

Where does the activity end?

The activity ends back at the Denver Public Library meeting point.

How long does the ghost hunt take?

The expected duration is approximately two hours. Since it is self-guided, you can move at your own pace.

What landmarks are included?

The stated stops include Molly Brown House Museum, Denver Public Library, and The Spa at The Brown Palace. The experience also refers to the Colorado State Capitol, Brown Palace Hotel, and Byers-Evans House as part of its ghost-themed locations and stories.

Do I need to pay attraction admission?

Attraction fees are not included. The experience price covers the self-guided hunt and app features, but not entry to attractions.

What should I bring?

Bring a fully charged smartphone, and consider carrying a power bank. Comfortable shoes and clothing suited to the weather are recommended.

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