Review · CHATTANOOGA
1.5-Hour Cemetery Ghost Hunt in Chattanooga
The most unusual part of this Chattanooga night out is that you do not just hear ghost stories. You get to use the equipment yourself, then walk through the University of Tennessee at Chattanooga campus and nearby cemeteries looking for signs of Anna, Tim, and other reported spirits. Patten Chapel and Citizens Cemetery provide a suitably dark setting, while the old campus buildings add a layer of local history.
I like the small maximum group of 10, which gives you a better chance to handle the gear and ask questions. I also like the honest format: some nights produce strange readings, footsteps, or voices, while other nights are quiet. The main drawback is that the guide may be hard to hear outdoors, and the paranormal activity cannot be guaranteed.
Key points to know before you book
- You handle the equipment: Learn to use EMF meters, a parascope, laser grid light, and other ghost-hunting tools.
- The route covers two settings: Spend about 45 minutes around UTC and 35 minutes in Citizens Cemetery and adjoining cemeteries.
- The stories have names and places: Hear about Anna at Patten Chapel, a maintenance man connected with Hooper Hall, and Tim in the cemetery.
- The group stays small: No more than 10 people join the hunt, making it easier to take part.
- The experience costs $33.95: That is fair for 90 minutes with a guide and equipment, especially if you enjoy interactive tours.
- Quiet nights are part of the deal: You may get unusual readings, or you may simply enjoy a nighttime walk and local tales.
What this Chattanooga ghost hunt is really like

This is not a haunted house with actors jumping from behind a wall. It is a guided nighttime walk built around reported hauntings, historic locations, and handheld equipment. You are invited to test the devices and decide for yourself what the readings mean.
The activity starts at 613 McCallie Avenue, across from the dimly lit First Christian Church. You meet your guide there, receive an introduction to the equipment, and learn how the hunt will work before setting off on foot.
Guides have included Dale, Luna, Donnie, and Danny. Dale receives especially strong praise for explaining the equipment clearly and keeping the group involved. Luna is known for combining stories and a friendly manner, while Donnie has led hunts in which people could both hear local tales and use the devices.
The tour lasts about 1 hour and 30 minutes. That is enough time to visit several locations without turning the evening into a long, tiring walk. It can also feel short if activity begins near the end, a point worth considering if you want a lengthy investigation rather than a compact introduction.
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Learning the gear at McCallie Avenue

The equipment briefing is an important part of the experience. You are shown tools such as the parascope and laser grid light, along with devices used to detect changes in electromagnetic energy or attempt communication.
The exact tools in circulation can vary, but past hunts have included K2 meters, an infrared camera, talking boxes, an oculus, and other handheld devices. You may not personally use every item, so think of the equipment as shared gear for the group rather than a private kit.
This hands-on approach gives the tour more purpose than a standard storytelling walk. You are not only standing in a dark place while someone talks. You are watching meters, asking questions, and seeing how the guide checks unusual results.
A good guide also explains when a reading may have an ordinary cause. That matters. The best part of a ghost hunt is not treating every flicker as proof. It is learning how the equipment works, listening to the story behind a location, and deciding what you think happened.
The meeting point is near public transportation, but you should expect to walk between locations. The activity calls for a moderate level of physical fitness. Wear comfortable shoes and clothing suited to the weather, since the hunt takes place outside and depends on favorable conditions.
Patten Chapel and the story of Anna
One of the first major stops is Patten Chapel, where the group looks into the darkness for Anna. The story says she has sometimes opened the chapel’s locked door to reveal herself.
That detail gives the stop a clear focus. Instead of wandering without a plan, you know what the guide is watching for and why this building matters. The chapel also creates a strong atmosphere without needing theatrical effects. A dark religious building, a guide’s story, and a group waiting for a meter to react can be enough to make the moment memorable.
Past participants have described activity near the chapel, including responses on meters. Others found the cemetery more active than the chapel, or experienced almost nothing at one location. That uneven pattern is normal for this type of outing and is part of the gamble.
If you are hoping for a dramatic sighting, keep your expectations in check. The tour may give you a strange reading or an odd sound, but it does not promise a visible ghost. The value here comes from the setting, the story, and the chance to take part.
Hooper Hall and the darker campus tales
The route also brings you near Hooper Hall, which is linked with the story of a maintenance man who died by suicide. The guide uses this location to explain one of the campus hauntings before moving the group toward the cemetery.
This part is likely to appeal to you if you enjoy local stories with a specific setting. The tale is not presented as a general ghost legend with no connection to place. It is tied to a building you can see during the walk, which makes the account easier to picture.
The University of Tennessee at Chattanooga portion takes about 45 minutes. You explore several reported haunted spots around campus, not just one doorway. That gives the first half of the night a mix of movement, storytelling, and equipment use.
The main weakness is sound. At least some past groups found it difficult to hear the guide, even when the party was small. The company has explained that guides may avoid using a speaker because the hunt takes place in quiet areas and the group needs to hear the equipment. Still, if you have trouble hearing outdoors, stay close to the guide and tell them early.
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Citizens Cemetery and the search for Tim

After the campus stops, the hunt moves into Citizens Cemetery and adjoining cemeteries. This section lasts about 35 minutes and is where the evening becomes more focused on grave sites, dark paths, and direct questions to possible spirits.
The guide may lead you toward locations associated with Tim, a restless soul said to be seen regularly. You might also investigate graves connected with other reported personalities, including Union soldiers, Confederate soldiers, or named individuals such as Martha, depending on the night and the guide’s approach.
The cemetery has produced some of the most memorable moments reported from this activity. Past groups have described K2 meter responses near graves, footsteps on gravel, and equipment giving answers to questions. One group received what seemed like intelligent responses from a male presence identified as a Confederate soldier. Another received a reading at the grave of a woman after asking questions about the person buried there.
You should not assume these results will happen for your group. Some evenings are quiet. A few people have found the lack of activity disappointing, while others still enjoyed the cemetery, the stories, and the chance to use the equipment.
The cemetery section can also feel slower than the campus portion. You may spend time standing in one area, asking questions, watching a meter, and waiting. That pace suits people who like patient investigation. It may feel dull if you want constant movement or a fast series of scares.
How the small group changes the experience

The tour accepts a maximum of 10 people. That is a useful limit for a hands-on activity because a large crowd would make it hard for everyone to see a meter or hear a response.
A small party also lets the guide adjust the pace. You may have more time to ask about a particular spirit or try a device yourself. One booking even became a private experience after other participants canceled, though you should not expect that outcome.
The downside is that the tour’s energy depends on the group. A quiet group may make the night feel subdued. A curious group that asks questions and takes turns with the equipment will get more from the same route.
If you are visiting Chattanooga with a family group, note that everyone must be at least 18 years old. This is better suited to adult couples, friends, and older family members than to a mixed-age vacation group.
Is $33.95 a fair price?

At $33.95 per person, the tour sits in a reasonable range for a 90-minute guided activity. Your fee includes the guide, ghost-hunting equipment, taxes, fees, and handling charges.
I consider it good value if you want an interactive evening activity and are open to uncertainty. You receive more than a basic walk because you are taught how to use the devices and visit several locations with named stories attached to them.
The value is weaker if you expect a guaranteed paranormal encounter. The company cannot control the activity, and some nights produce only a few meter changes or no clear response. In that case, you are paying for the setting, guide, stories, and experiment rather than a definite scare.
The high overall rating and 91 percent recommendation suggest that most people find the format enjoyable. Still, the lower ratings point to two fair concerns: guides can be hard to hear, and the pace can feel slow. I would book this for the experience of trying ghost-hunting tools, not as a promise that you will meet a spirit.
Practical details for a smoother night

Book ahead if your schedule is fixed. This experience is booked about 12 days in advance on average, so popular dates may not remain open close to your visit.
You receive confirmation at booking, and the ticket is mobile. The activity begins and ends at the same McCallie Avenue meeting point. It is offered in English.
Plan for weather. The tour requires favorable conditions, and poor weather can lead to cancellation. In that case, you can choose another date or receive a full refund.
The standard cancellation policy allows a full refund if you cancel at least 24 hours before the start time. Changes or cancellations inside that window are not accepted for a refund.
Wear shoes suited to a walking tour and bring only what you need. Since the route moves through campus and cemeteries after dark, staying attentive to the guide is more useful than carrying bulky gear.
Who will enjoy this most
I would choose this activity if you enjoy local legends but do not need to accept every paranormal claim as fact. It works well for a date night, an adult birthday outing, or a small group looking for something different from Chattanooga’s usual attractions.
It is also a good first ghost hunt. The guide explains the tools, the route is limited to about 90 minutes, and you can observe before deciding how actively you want to participate.
You may want another kind of tour if your main goal is a polished performance full of constant stories. A ghost story tour may suit you better because this hunt pauses for equipment readings and possible communication. Likewise, people who dislike outdoor walks, nighttime cemeteries, or uncertain results should skip it.
Should you book the 1.5-hour cemetery ghost hunt?
Book it if you want a small, interactive night walk through UTC and Citizens Cemetery, with equipment in your hands and local ghost stories tied to real places. Dale, Luna, and Donnie have each helped make the format engaging, and the strongest moments come when the guide explains a reading instead of forcing a conclusion.
Skip it if you need guaranteed activity or a fast pace. The spirits may be responsive, quiet, or impossible to interpret. At $33.95, it is a sensible buy for curious adults who enjoy the experiment, but not a sure bet for anyone expecting a haunted attraction.
FAQ
How long does the cemetery ghost hunt last?
The activity lasts approximately 1 hour and 30 minutes.
Where does the tour begin?
The tour begins at 613 McCallie Avenue in Chattanooga, across from First Christian Church.
Where does the tour end?
The activity ends back at the original meeting point on McCallie Avenue.
What locations does the tour visit?
The route includes haunted locations around the University of Tennessee at Chattanooga, Patten Chapel, Hooper Hall, Citizens Cemetery, and adjoining cemeteries.
Is ghost-hunting equipment included?
Yes. The price includes ghost-hunting equipment, and the guide explains tools such as the parascope and laser grid light. Other equipment may include EMF meters and communication devices.
What is the minimum age?
All participants must be at least 18 years old.
How many people can join the tour?
The tour has a maximum of 10 participants.
What happens if bad weather cancels the activity?
You will be offered an alternative date or a full refund if the experience is canceled because of poor weather.
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